D1very057

Ukraine
On FACEIT since 2025 229 matches tracked 71 matches in 30 days
Last updated:

How does D1very057 play?

Rating 0.97 K/R 0.70 ADR 74.7 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Level 6

Compared with 1,091 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (45%).

Headshot rate 54%+9 pp · Ø 45% better than 91%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.05 · Ø 1.00 better than 40%
Pistol kills per match 2.3
Zeus kills3 in 229 matches
Knife kills 2 in 229 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 56%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 49%
MVPs per match 2.0−0.2 · Ø 2.2 better than 35%
4Ks and aces 27x 4K, 3 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.25).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 64%
Enemies flashed per round 0.67+0.42 · Ø 0.25 better than 99%
Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, Win rate +12 pp, ELO +417
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 75.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
47 matches · 40% win rate
On Mirage −36 ELO
55 matches · 45% win rate
Between 0:00 and 6:00 −42 ELO, win rate 40%

D1very057 loses the most ELO in match 1 of the day: −73 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.09 · Inferno
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
53% better than 59%
0.73 better than 59%
76.9 better than 42%
0.99 right on the average
52% of 297 duels better than 63%
21% of 48 situations better than 12%
Mirage55
45% better than 33%
0.70 better than 42%
74.9 better than 30%
0.97 better than 43%
50% of 255 duels right on the average
42% of 36 situations better than 63%
Ancient33
52% better than 55%
0.69 better than 40%
75.8 better than 35%
0.94 better than 39%
47% of 133 duels better than 34%
43% of 14 situations better than 65%
Anubis28
32% better than 6%
0.68 better than 33%
70.6 better than 10%
0.93 better than 29%
50% of 104 duels better than 55%
42% of 19 situations better than 64%
Inferno19
37% better than 13%
0.68 better than 44%
75.8 better than 42%
0.96 right on the average
48% of 83 duels better than 46%
38% of 8 situations better than 55%
Nuke17
47% better than 34%
0.69 better than 37%
70.0 better than 14%
0.95 better than 39%
41% of 64 duels better than 9%
50% of 14 situations better than 80%
Cache7
57% -
0.71 -
73.2 -
1.05-
46% of 37 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D1very057 plays

Across 229 matches D1very057 averages K/R 0.70, ADR 74.7 and a rating of 0.97. Biggest strength: Headshot rate at 54%, better than 91% of level 6 players. Most room to improve: Utility hit rate at 29%, better than only 16% of level 6 players. Averages 15.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 53% win rate in 70 matches. In 72 of 229 matches the rating was 1.10 or higher (31%), in 105 it was below 0.90. In 172 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. D1very057 loses the most ELO in match 1 of the day (−73 ELO, win rate 40%). Things go best in match 2 of the day (+62 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +62 ELO. Improved over the last three months: Headshots +3 pp, Win rate +12 pp, ELO +417. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 75.0. Last 30 days: 71 matches, win rate 48%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.