D1maRT

Brazil
100 matches tracked
Last updated:

How does D1maRT play?

Rating 0.77 (from 51 matches) K/R 0.55 ADR 63.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with a rating of 0.90 or higher. 25%
Rating distribution from 51 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 2% good 1.10 to 1.29 8% normal 0.90 to 1.09 16% weak 0.75 to 0.89 29% very weak below 0.75 45%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.74 K/D and so well below the average (1.01).

Headshot rate 56%+8 pp · Ø 48% better than 89%
K/D 0.74−0.27 · Ø 1.01 better than 1%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

MVPs per match 1.6−0.7 · Ø 2.3 better than 1%

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 9 average
Whether D1maRT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 100 before.

Kills per round (K/R)

0.55
MayJunJulAugSepOctNov

Best month: June 2026 with 0.56.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +12 ELO
33 matches · 39% win rate

D1maRT loses the most ELO in match 1 of the day: +12 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.33 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 58%
0.57 better than 1%
64.3 better than 1%
0.83 better than 3%
49% of 76 duels better than 41%
29% of 7 situations better than 26%
Mirage25
64% better than 91%
0.54 better than 1%
63.1 better than 1%
0.75-
34% of 56 duels better than 1%
50% of 4 situations better than 81%
Anubis13
23% -
0.54 -
65.7 -
0.68-
32% of 37 duels -
100% of 1 situations -
Ancient10
40% -
0.57 -
64.4 -
0.75-
60% of 20 duels -
-
Cache9
44% -
0.51 -
58.4 -
0.71-
41% of 44 duels -
43% of 7 situations -
Nuke6
17% -
0.53 -
58.7 -
0.93-
33% of 9 duels -
0% of 2 situations -
Inferno3
100% -
0.58 -
74.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How D1maRT plays

Across 100 matches D1maRT averages K/R 0.55 and ADR 63.6; the rating across the 51 rated matches is 0.77. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Rating at 0.77, better than only 1% of level 9 players. Averages 12.4 kills per match with 56% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 5 of 51 matches the rating was 1.10 or higher (10%), in 38 it was below 0.90. Best month by rating: July 2026 at 0.78. D1maRT loses the most ELO in match 1 of the day (+12 ELO, win rate 39%). Things go best on Dust 2 (+16 ELO, win rate 53%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.