D1ang_

Poland
On FACEIT since 2020 130 matches tracked 51 matches in 30 days
ELO ▲ 83
2,074
30-day peak: 2,074
Rank EU
#208,128
Poland #11,864 in Poland
Last updated:

How does D1ang_ play?

Rating 1.28 K/R 0.87 ADR 93.1 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 130 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 4%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

3.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 3.4+1.7 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.40+0.37 · Ø 1.03 better than 99%
Pistol kills per match 2.9
Zeus kills2 in 130 matches
Knife kills 2 in 130 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 97%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 34x 4K, 4 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 78%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +193, First kills +2 pp, Clutch 1v1 +14 pp
= Stayed the same
K/R at 0.87, Rating at 1.27, ADR at 92.5, Headshots at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: August 2026 with 0.89. Last 3 months: 0.87 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Most kills in a match: 41 · Anubis
  5. Highest rating in a match: 2.16 · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
59% better than 78%
0.88 better than 93%
94.2 better than 94%
1.30 better than 97%
60% of 162 duels better than 90%
44% of 48 situations better than 69%
Anubis25
48% better than 38%
0.88 better than 94%
92.7 better than 92%
1.25 better than 96%
60% of 82 duels better than 88%
30% of 23 situations better than 30%
Nuke18
56% better than 54%
0.90 better than 94%
95.0 better than 93%
1.33 better than 99%
56% of 39 duels better than 70%
45% of 20 situations better than 70%
Dust 215
47% better than 33%
0.82 better than 83%
90.4 better than 87%
1.21 better than 91%
68% of 60 duels better than 99%
30% of 10 situations better than 28%
Ancient11
45% -
1.00 -
101.3 -
1.48-
32% of 28 duels -
42% of 12 situations -
Inferno7
29% -
0.69 -
81.8 -
0.98-
65% of 17 duels -
20% of 5 situations -
Cache6
50% -
0.73 -
79.5 -
1.03-
50% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D1ang_ plays

Across 130 matches D1ang_ averages K/R 0.87, ADR 93.1 and a rating of 1.28. Biggest strength: K/D at 1.40, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 46 matches. In 89 of 130 matches the rating was 1.10 or higher (68%), in 20 it was below 0.90. In 130 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: August 2026 at 1.31. Things go best on Mirage (+29 ELO, win rate 59%). From match no. 5 of the day on, things go best: 64% win rate. Improved over the last three months: Win rate +9 pp, ELO +193, First kills +2 pp, Clutch 1v1 +14 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.27, ADR at 92.5, Headshots at 50%. Last 30 days: 51 matches, win rate 55%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.