D0raMental

Russia
On FACEIT since 2024 226 matches tracked 84 matches in 30 days
ELO ▼ 423
2,113
30-day peak: 2,536
Rank EU
#178,464
Russia #50,518 in Russia
Last updated:

How does D0raMental play?

Rating 0.97 K/R 0.67 ADR 73.4 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.9
Knife kills 4 in 226 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 26x 4K, 3 aces in 194 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether D0raMental is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 208 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: October 2026 with 0.68.

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
57 matches · 46% win rate
On Mirage −4 ELO
87 matches · 48% win rate
On Tuesdays +41 ELO, win rate 30%

D0raMental loses the most ELO on Ancient: −30 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Dust 2
  2. Highest rating in a match: 2.09 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
48% better than 38%
0.67 better than 18%
73.1 better than 14%
0.97 better than 29%
53% of 329 duels better than 61%
41% of 58 situations better than 60%
Ancient57
46% better than 32%
0.67 better than 17%
72.5 better than 9%
0.97 better than 32%
56% of 171 duels better than 73%
36% of 39 situations better than 43%
Dust 236
50% right on the average
0.65 better than 13%
71.8 better than 9%
0.97 better than 31%
37% of 118 duels better than 2%
36% of 28 situations better than 47%
Nuke20
40% better than 9%
0.69 better than 23%
76.2 better than 25%
0.98 better than 26%
39% of 84 duels better than 3%
29% of 14 situations better than 24%
Anubis12
50% -
0.72 -
81.6 -
0.99-
48% of 66 duels -
20% of 10 situations -
Inferno6
33% -
0.59 -
69.5 -
0.86-
44% of 18 duels -
33% of 3 situations -
Cache5
40% -
0.62 -
63.6 -
0.88-
33% of 12 duels -
40% of 5 situations -
Vertigo3
0% -
0.85 -
92.8 -
1.00-
85% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D0raMental plays

Across 226 matches D0raMental averages K/R 0.67, ADR 73.4 and a rating of 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.4, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 50% win rate in 36 matches. In 72 of 226 matches the rating was 1.10 or higher (32%), in 101 it was below 0.90. In 194 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.00. D0raMental loses the most ELO on Ancient (−30 ELO, win rate 46%). Things go best on Dust 2 (+28 ELO, win rate 50%). Match no. 4 of the day goes best: 55% win rate, +25 ELO. Last 30 days: 84 matches, win rate 38%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.