D0lche_

Russia
On FACEIT since 2022 379 matches tracked 159 matches in 30 days
Last updated:

How does D0lche_ play?

Rating 1.04 K/R 0.73 ADR 79.0 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 379 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.7
Knife kills 10 in 379 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 39%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 55x 4K, 9 aces in 379 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.4−1.8 · Ø 4.2 better than 9%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +72
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 78.6, Headshots at 46%, First kills at 11%
▼ Got worse
Win rate −9 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
23 matches · 52% win rate
On Mirage −29 ELO
101 matches · 43% win rate
On Saturdays −137 ELO, win rate 43%

D0lche_ loses the most ELO on Ancient: −60 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.50 · Dust 2
  3. Most kills in a match: 35 · Anubis
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
62% better than 82%
0.75 right on the average
81.5 better than 53%
1.08 better than 60%
53% of 542 duels better than 58%
34% of 79 situations better than 37%
Mirage101
43% better than 15%
0.70 better than 28%
77.9 better than 33%
0.97 better than 25%
49% of 574 duels better than 35%
42% of 62 situations better than 63%
Anubis80
46% better than 26%
0.79 better than 70%
82.0 better than 55%
1.15 better than 80%
52% of 346 duels right on the average
40% of 62 situations better than 53%
Nuke29
52% better than 34%
0.65 better than 11%
71.4 better than 10%
0.95 better than 20%
47% of 126 duels better than 25%
59% of 27 situations better than 89%
Ancient23
52% better than 46%
0.66 better than 12%
74.0 better than 14%
0.96 better than 23%
53% of 96 duels better than 57%
33% of 12 situations better than 36%
Cache13
69% -
0.77 -
75.6 -
1.12-
65% of 40 duels -
27% of 11 situations -
Inferno5
60% -
0.58 -
71.5 -
0.89-
50% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D0lche_ plays

Across 379 matches D0lche_ averages K/R 0.73, ADR 79.0 and a rating of 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 75% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 154 of 379 matches the rating was 1.10 or higher (41%), in 133 it was below 0.90. In 379 matches with detailed stats: 55 4Ks and 9 aces. Best month by rating: October 2026 at 1.06. D0lche_ loses the most ELO on Ancient (−60 ELO, win rate 52%). Things go best in match 4 of the day (+85 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −89 ELO. Improved over the last three months: ELO +72. Got weaker: Win rate −9 pp, Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 78.6, Headshots at 46%, First kills at 11%. Last 30 days: 159 matches, win rate 50%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.