D0cC

Netherlands
FACEIT verified On FACEIT since 2016 344 matches tracked 74 matches in 30 days
ELO ▲ 231
3,514
30-day peak: 3,641
Rank EU ▼ 169 places
#912
#3 in NL
30 days · before #743 · best #743
Last updated:

How does D0cC play?

Rating 1.52 (from 83 matches) K/R 0.72 ADR 72.5 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.52
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with at least a normal rating (0.90 and up). 93%
Rating spread from 83 matches
outstanding 1.80 and up 25% strong 1.30 to 1.79 37% good 1.10 to 1.29 23% normal 0.90 to 1.09 7% weak 0.75 to 0.89 4% very weak below 0.75 4%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 63%+12 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 14%+3 pp better than 70%
K/D 1.50+0.47 better than 99%
Pistol kills per match 3.7 from the last 232
Knife kills 2 in 232 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 18.1%+4.8 pp better than 99%
Rounds with 3K 6.9%+2.8 pp better than 99%
MVPs per match 3.4+1.1 better than 99%
4Ks and aces 79x 4K, 13 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 48%−23 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.43, ADR +43.9, Headshots +5 pp, Win rate +5 pp
= Stayed the same
ELO at 3,514
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.00
MayJunJulAugSepOct

Best month: September 2026 with 1.05. Last 3 months: 0.98 (at the start 0.55).

Patterns

From the last 232 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −137 ELO
56 matches · 59% wins
In match 1 of the day −83 ELO
65 matches · 57% wins
On Thursdays −16 ELO, win rate 56%

D0cC loses the most ELO in match 2 of the day: −137 ELO, 59% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.69 · Mirage

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
67% better than 93%
1.00 better than 99%
102.2 better than 99%
1.67 better than 99%
64% of 456 duels better than 97%
49% of 39 situations better than 80%
Dust 263
63% better than 84%
1.01 better than 99%
99.6 better than 98%
1.58 better than 99%
63% of 315 duels better than 94%
46% of 41 situations better than 72%
Anubis29
62% better than 81%
1.03 better than 99%
104.2 better than 99%
1.46-
65% of 124 duels better than 97%
48% of 25 situations better than 72%
Inferno23
78% better than 97%
0.96 better than 99%
95.3 better than 96%
1.40-
69% of 102 duels better than 98%
45% of 11 situations better than 64%
Cache22
59% -
0.89 -
87.7 -
1.28-
58% of 71 duels -
63% of 16 situations -
Ancient4
50% -
0.75 -
82.7 -
-
47% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D0cC plays

Across 344 matches D0cC averages K/R 0.72 and ADR 72.5; the rating across the 83 rated matches is 1.52. Biggest strength: Rating at 1.52. That is better than 99% of players on level 10. Most room to improve: Damage per round (ADR) at 72.5. That is better than only 7% of players on level 10. On average 21.2 kills per match, 56% of them headshots. The strongest map is Inferno with a 78% win rate in 23 matches. In 71 of 83 matches the rating was 1.10 or higher (86%), in 6 it was below 0.90. In 174 matches with detailed stats: 79 4Ks and 13 aces. Best month by rating: September 2026 at 1.59. D0cC loses the most ELO in match 2 of the day (−137 ELO, win rate 59%). Things go best in match 3 of the day (+213 ELO, win rate 72%). Improved over the last three months: K/R +0.43, ADR +43.9, Headshots +5 pp, Win rate +5 pp. Unchanged in recent months: ELO at 3,514. Last 30 days: 74 matches, win rate 69%, ELO balance −13.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.