D0SHKA666

Vatican City
On FACEIT since 2024 226 matches tracked 90 matches in 30 days
Last updated:

How does D0SHKA666 play?

Rating 0.95 (from 225 matches) K/R 0.69 ADR 80.2 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 52%+4 pp · Ø 48% better than 71%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.93−0.10 · Ø 1.03 better than 19%
Pistol kills per match 3.3
Zeus kills8 in 226 matches
Knife kills 6 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 32%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 37x 4K, 4 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 71%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp, ELO +457
= Stayed the same
ADR at 80.2, Clutch 1v1 at 38%
▼ Got worse
K/R −0.05, Rating −0.06, Headshots −6 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −127 ELO
45 matches · 38% win rate
On Ancient −23 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 −72 ELO, win rate 35%
On Wednesdays −17 ELO, win rate 43%

D0SHKA666 loses the most ELO in match 1 of the day: −127 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Ancient
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
50% right on the average
0.70 better than 34%
83.1 better than 67%
0.95 better than 26%
50% of 525 duels better than 47%
27% of 49 situations better than 19%
Anubis34
53% better than 59%
0.68 better than 24%
77.0 better than 31%
0.95 better than 25%
48% of 159 duels better than 32%
48% of 25 situations better than 78%
Ancient31
42% better than 23%
0.68 better than 24%
77.3 better than 32%
0.95 better than 30%
50% of 157 duels better than 46%
48% of 23 situations better than 79%
Mirage24
46% better than 33%
0.71 better than 40%
82.4 better than 64%
0.95 better than 28%
51% of 137 duels right on the average
41% of 17 situations better than 59%
Cache13
100% -
0.72 -
83.1 -
1.02-
41% of 59 duels -
50% of 6 situations -
Inferno12
33% -
0.66 -
73.8 -
0.93-
36% of 66 duels -
33% of 6 situations -
Nuke11
45% -
0.65 -
68.7 -
0.91-
47% of 53 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D0SHKA666 plays

Across 226 matches D0SHKA666 averages K/R 0.69 and ADR 80.2; the rating across the 225 rated matches is 0.95. Most room to improve: K/D at 0.93, better than only 19% of level 9 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Cache with a 100% win rate in 13 matches. In 60 of 225 matches the rating was 1.10 or higher (27%), in 101 it was below 0.90. In 225 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. D0SHKA666 loses the most ELO in match 1 of the day (−127 ELO, win rate 38%). Things go best in match 3 of the day (+48 ELO, win rate 67%). Match no. 3 of the day goes best: 67% win rate, +48 ELO. Improved over the last three months: Win rate +8 pp, ELO +457. Got weaker: K/R −0.05, Rating −0.06, Headshots −6 pp, First kills −1 pp. Unchanged in recent months: ADR at 80.2, Clutch 1v1 at 38%. Last 30 days: 90 matches, win rate 52%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.