D00R

USA
On FACEIT since 2014 72 matches tracked
ELO
2,110
Peak across the last 72 matches: 2,110
Rank NA ▼ 159 places
#5,513
USA #3,101 in USA
30 days · prev. #5,354 · best #5,080
Last updated:

How does D00R play?

Rating 1.00 K/R 0.69 ADR 77.1 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.3
Knife kills 1 in 72 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.2%).

2K rounds 11.1%−2.1 pp · Ø 13.2% better than 7%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 8%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 5x 4K, 2 aces in 39 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.3 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 10.3+6.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 61%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.99, ADR at 76.7, Win rate at 54%
▼ Got worse
Headshots −12 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.75. Last 3 months: 0.68 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −27 ELO
24 matches · 54% win rate
On Dust 2 −1 ELO
24 matches · 67% win rate

D00R loses the most ELO on Inferno: −27 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
67% better than 93%
0.66 better than 17%
74.9 better than 22%
1.00 better than 41%
45% of 75 duels better than 21%
42% of 12 situations better than 61%
Inferno24
54% right on the average
0.69 better than 28%
76.0 better than 26%
1.02 better than 41%
53% of 60 duels better than 55%
35% of 20 situations better than 44%
Nuke12
50% -
0.71 -
77.6 -
1.01-
53% of 43 duels -
18% of 11 situations -
Cache4
25% -
0.74 -
87.6 -
1.10-
44% of 9 duels -
50% of 4 situations -
Mirage4
50% -
0.70 -
83.6 -
0.90-
75% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D00R plays

Across 72 matches D00R averages K/R 0.69, ADR 77.1 and a rating of 1.00. Biggest strength: Utility damage per round at 10.3, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 34% headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 28 of 72 matches the rating was 1.10 or higher (39%), in 29 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: May 2026 at 1.11. D00R loses the most ELO on Inferno (−27 ELO, win rate 54%). Got weaker: Headshots −12 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.99, ADR at 76.7, Win rate at 54%. Last 30 days: 7 matches, win rate 71%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.