CycloneF

India
On FACEIT since 2018 368 matches tracked 73 matches in 30 days
ELO ▲ 353
2,712
30-day peak: 2,755
Rank SEA ▲ 495 places
#504
India #23 in India
30 days · prev. #999 · best #416
Last updated:

How does CycloneF play?

Rating 1.12 (from 313 matches) K/R 0.79 ADR 84.2 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 318 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.12+0.07 · Ø 1.05 better than 70%
Pistol kills per match 3.0 from the last 367
Zeus kills1 in 367 matches
Knife kills 8 in 367 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 83%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 69%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 56x 4K, 4 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−1 pp · Ø 34% better than 37%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.55+0.25 · Ø 0.30 better than 95%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, ADR +6.7, Win rate +5 pp, ELO +217
= Stayed the same
Rating at 1.11, Headshots at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +7 ELO
51 matches · 43% win rate
Between 6:00 and 12:00 −119 ELO, win rate 43%
On Wednesdays +67 ELO, win rate 45%

CycloneF loses the most ELO in match 3 of the day: +7 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Nuke
  2. Most kills in a match: 45 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
52% right on the average
0.80 better than 72%
85.2 better than 67%
1.11 better than 67%
56% of 345 duels better than 73%
47% of 43 situations better than 75%
Mirage90
56% better than 64%
0.80 better than 73%
84.2 better than 65%
1.13 better than 75%
52% of 358 duels right on the average
38% of 50 situations right on the average
Ancient74
47% better than 26%
0.77 better than 57%
83.1 better than 55%
1.10 better than 66%
45% of 265 duels better than 14%
32% of 34 situations better than 33%
Inferno35
60% better than 64%
0.85 better than 78%
89.0 better than 71%
1.20 better than 74%
58% of 142 duels better than 71%
27% of 26 situations better than 27%
Anubis31
58% better than 66%
0.80 better than 73%
84.5 better than 65%
1.12 better than 72%
56% of 107 duels better than 73%
53% of 19 situations better than 84%
Nuke26
54% better than 49%
0.80 better than 68%
85.2 better than 62%
1.14 better than 78%
52% of 110 duels right on the average
44% of 18 situations better than 63%
Cache15
53% -
0.73 -
74.7 -
1.00-
59% of 41 duels -
50% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CycloneF plays

Across 368 matches CycloneF averages K/R 0.79 and ADR 84.2; the rating across the 313 rated matches is 1.12. Biggest strength: Rating at 1.12, better than 75% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 35 matches. In 153 of 318 matches the rating was 1.10 or higher (48%), in 85 it was below 0.90. In 288 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: November 2026 at 1.17. CycloneF loses the most ELO in match 3 of the day (+7 ELO, win rate 43%). Things go best on Inferno (+73 ELO, win rate 60%). Improved over the last three months: K/R +0.08, ADR +6.7, Win rate +5 pp, ELO +217. Unchanged in recent months: Rating at 1.11, Headshots at 54%. Last 30 days: 73 matches, win rate 56%, net ELO +216.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.