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CyberFocus

Belarus
On FACEIT since 2013 398 matches tracked 35 matches in 30 days
Last updated:

How does CyberFocus play?

Rating 1.16 K/R 0.82 ADR 87.1 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 398 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 8%
AWP share of kills 31%+19 pp · Ø 12% better than 95%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 2.8
Knife kills 8 in 398 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 74x 4K, 17 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 94%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +230
= Stayed the same
ADR at 86.1, Win rate at 56%
▼ Got worse
K/R −0.04, Rating −0.07

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.05
JunJulAugSepOctNov

Best month: November 2026 with 1.05. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −83 ELO
42 matches · 48% win rate
On Mirage −58 ELO
102 matches · 56% win rate
Between 6:00 and 12:00 −86 ELO, win rate 41%
On Wednesdays −114 ELO, win rate 46%

CyberFocus loses the most ELO on Inferno: −83 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.61 · Dust 2
  3. Most kills in a match: 51 · Dust 2
  4. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2138
55% better than 55%
0.84 better than 84%
89.6 better than 83%
1.21 better than 87%
58% of 730 duels better than 80%
41% of 91 situations better than 58%
Mirage102
56% better than 62%
0.83 better than 81%
87.1 better than 75%
1.17 better than 83%
56% of 518 duels better than 73%
53% of 57 situations better than 88%
Anubis44
57% better than 60%
0.82 better than 79%
88.9 better than 83%
1.12 better than 71%
55% of 247 duels better than 65%
43% of 21 situations better than 61%
Inferno42
48% better than 19%
0.80 better than 57%
84.2 better than 46%
1.14 better than 56%
57% of 207 duels better than 60%
38% of 13 situations better than 45%
Nuke42
55% better than 45%
0.79 better than 57%
84.1 better than 55%
1.08 better than 48%
52% of 207 duels better than 42%
25% of 20 situations better than 18%
Cache25
68% better than 85%
0.79 right on the average
84.1 better than 47%
1.15 better than 64%
51% of 136 duels better than 33%
25% of 8 situations better than 15%
Ancient3
33% -
0.85 -
82.2 -
1.15-
60% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CyberFocus plays

Across 398 matches CyberFocus averages K/R 0.82, ADR 87.1 and a rating of 1.16. Biggest strength: Utility hit rate at 42%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 18.0 kills per match with 42% headshots. The strongest map is Cache with a 68% win rate in 25 matches. In 222 of 398 matches the rating was 1.10 or higher (56%), in 111 it was below 0.90. In 320 matches with detailed stats: 74 4Ks and 17 aces. Best month by rating: November 2026 at 1.50. CyberFocus loses the most ELO on Inferno (−83 ELO, win rate 48%). Things go best in match 3 of the day (+16 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +16 ELO. Improved over the last three months: Headshots +3 pp, ELO +230. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 86.1, Win rate at 56%. Last 30 days: 35 matches, win rate 54%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.