Cxzi

USA
FACEIT verified On FACEIT since 2015 182 matches tracked 10 matches in 30 days
ELO ▼ 8
3,210
30-day peak: 3,236
Rank NA ▲ 1 places
#111
#65 in US
30 days · before #112 · best #111
Last updated:

How does Cxzi play?

Rating 0.97 (from 14 matches) K/R 0.80 ADR 88.0 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 15 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 20% normal 0.90 to 1.09 47% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 44%−7 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 1%−10 pp better than 6%
K/D 1.11+0.08 better than 74%
Pistol kills per match 2.9 from the last 118

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 7x 4K, 0 aces in 31 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.6+1.5 better than 84%
Enemies flashed per round 0.60+0.30 better than 97%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −7.7, Win rate −9 pp, ELO −725

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.74 (at the start 0.81).

Patterns

From the last 118 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −68 ELO
20 matches · 40% wins
Between 18:00 and 24:00 −232 ELO, win rate 46%

Cxzi loses the most ELO on Dust 2: −68 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.34 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 72%
0.74 level
80.3 better than 47%
0.95-
44% of 130 duels better than 13%
56% of 16 situations better than 91%
Ancient24
58% better than 69%
0.78 better than 68%
86.3 better than 74%
-
52% of 139 duels better than 55%
47% of 19 situations better than 77%
Dust 220
40% better than 12%
0.66 better than 14%
73.1 better than 14%
1.14-
43% of 92 duels better than 12%
45% of 11 situations better than 71%
Anubis19
63% better than 84%
0.70 better than 28%
79.2 better than 41%
0.97-
53% of 94 duels better than 59%
33% of 15 situations better than 40%
Nuke11
27% -
0.73 -
79.3 -
0.99-
43% of 46 duels -
0% of 2 situations -
Cache7
71% -
0.82 -
93.2 -
0.98-
58% of 31 duels -
0% of 2 situations -
Inferno4
50% -
0.69 -
85.4 -
-
62% of 21 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cxzi plays

Across 182 matches Cxzi averages K/R 0.80 and ADR 88.0; the rating across the 14 rated matches is 0.97. Biggest strength: Damage per round (ADR) at 88.0. That is better than 85% of players on level 10. Most room to improve: Opening duels won at 44%. That is better than only 6% of players on level 10. On average 17.6 kills per match, 48% of them headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 4 of 15 matches the rating was 1.10 or higher (27%), in 4 it was below 0.90. In 31 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Cxzi loses the most ELO on Dust 2 (−68 ELO, win rate 40%). Things go best in match 1 of the day (+216 ELO, win rate 63%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.07, ADR −7.7, Win rate −9 pp, ELO −725. Last 30 days: 10 matches, win rate 40%, ELO balance +20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.