Cut1e1337

Ukraine
On FACEIT since 2021 157 matches tracked 47 matches in 30 days
ELO ▲ 410
2,022
30-day peak: 2,024
Rank EU
#232,702
Ukraine #9,254 in Ukraine
Last updated:

How does Cut1e1337 play?

Rating 1.24 (from 107 matches) K/R 0.88 ADR 91.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 107 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 25%+14 pp · Ø 11% better than 94%
K/D 1.24+0.21 · Ø 1.03 better than 96%
Pistol kills per match 3.8
Knife kills 1 in 157 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 95%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 32x 4K, 7 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Win rate +19 pp, ELO +489
= Stayed the same
ADR at 91.2
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.94
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.88 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
54 matches · 50% win rate
In match 3 of the day +19 ELO
26 matches · 42% win rate

Cut1e1337 loses the most ELO on Mirage: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.08 · Inferno
  3. Most kills in a match: 43 · Inferno

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
50% better than 45%
0.87 better than 92%
89.8 better than 87%
1.24 better than 94%
59% of 186 duels better than 88%
41% of 34 situations better than 60%
Dust 231
52% better than 56%
0.84 better than 88%
88.1 better than 83%
1.15 better than 84%
56% of 120 duels better than 76%
39% of 18 situations better than 56%
Ancient24
50% better than 46%
0.93 better than 99%
95.2 better than 96%
1.28 better than 98%
55% of 86 duels better than 70%
33% of 15 situations better than 37%
Inferno16
38% better than 9%
0.91 better than 99%
94.6 better than 95%
1.25-
49% of 37 duels better than 37%
21% of 14 situations better than 18%
Anubis13
46% -
0.98 -
95.7 -
1.52-
65% of 37 duels -
67% of 6 situations -
Nuke10
60% -
0.85 -
91.5 -
1.17-
54% of 61 duels -
29% of 7 situations -
Cache5
40% -
0.91 -
100.0 -
1.26-
68% of 19 duels -
0% of 2 situations -
Overpass3
33% -
0.72 -
74.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Cut1e1337 plays

Across 157 matches Cut1e1337 averages K/R 0.88 and ADR 91.4; the rating across the 107 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 65 of 107 matches the rating was 1.10 or higher (61%), in 20 it was below 0.90. In 107 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: October 2026 at 1.32. Cut1e1337 loses the most ELO on Mirage (−29 ELO, win rate 50%). Things go best on Dust 2 (+95 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Win rate +19 pp, ELO +489. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 91.2. Last 30 days: 47 matches, win rate 64%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.