Cut1canhtay

Vietnam
121 matches tracked
Last updated:

How does Cut1canhtay play?

Rating 1.14 (from 118 matches) K/R 0.80 ADR 83.7 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 77%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 2.7
Knife kills 3 in 121 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 79%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 26x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 1%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 7%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Cut1canhtay is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 120 before.

Kills per round (K/R)

0.80
JulAugSepOctNov

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +95 ELO
23 matches · 57% win rate
Between 0:00 and 6:00 +71 ELO, win rate 55%
On Wednesdays −65 ELO, win rate 54%

Cut1canhtay loses the most ELO in match 1 of the day: +95 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 1.94 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 76%
0.80 better than 72%
83.8 better than 62%
1.14 better than 78%
49% of 179 duels better than 33%
57% of 23 situations better than 92%
Ancient21
67% better than 89%
0.83 better than 82%
86.2 better than 71%
1.14 better than 78%
59% of 116 duels better than 86%
54% of 13 situations better than 85%
Anubis17
59% better than 66%
0.86 better than 90%
86.5 better than 76%
1.24 better than 93%
59% of 92 duels better than 85%
56% of 9 situations better than 88%
Cache14
79% -
0.76 -
77.1 -
1.10-
60% of 62 duels -
25% of 8 situations -
Dust 212
58% -
0.81 -
86.9 -
1.09-
59% of 56 duels -
14% of 7 situations -
Inferno12
67% -
0.74 -
80.4 -
1.07-
52% of 73 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cut1canhtay plays

Across 121 matches Cut1canhtay averages K/R 0.80 and ADR 83.7; the rating across the 118 rated matches is 1.14. Biggest strength: K/D at 1.17, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 64 of 121 matches the rating was 1.10 or higher (53%), in 30 it was below 0.90. In 108 matches with detailed stats: 26 4Ks and 2 aces. Cut1canhtay loses the most ELO in match 1 of the day (+95 ELO, win rate 57%). Things go best on Mirage (+53 ELO, win rate 59%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.