Curvinen

Finland
On FACEIT since 2026 173 matches tracked 22 matches in 30 days
Last updated:

How does Curvinen play?

Rating 1.06 K/R 0.75 ADR 77.1 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 173 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 8% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 49%−2 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.01).

Headshot rate 42%−5 pp · Ø 47% better than 20%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 1.10+0.09 · Ø 1.01 better than 84%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.2%).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 73%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 21x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 1.8−2.5 · Ø 4.3 better than 3%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 34%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +58
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.6, Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
52 matches · 40% win rate
On Nuke −16 ELO
23 matches · 43% win rate
On Fridays −70 ELO, win rate 34%

Curvinen loses the most ELO on Mirage: −92 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Highest rating in a match: 2.53 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
40% better than 17%
0.70 better than 33%
73.8 better than 18%
0.98 better than 38%
48% of 110 duels better than 34%
31% of 42 situations better than 32%
Anubis23
61% better than 77%
0.81 better than 81%
81.6 better than 58%
1.15 better than 86%
65% of 62 duels better than 98%
45% of 22 situations better than 72%
Nuke23
43% better than 16%
0.85 better than 83%
85.4 better than 69%
1.15 better than 78%
45% of 65 duels better than 17%
11% of 18 situations better than 5%
Dust 219
58% better than 75%
0.74 better than 55%
71.2 better than 10%
1.06 better than 66%
49% of 47 duels better than 44%
55% of 11 situations better than 88%
Ancient18
56% better than 69%
0.77 better than 75%
76.7 better than 33%
1.11 better than 88%
51% of 61 duels better than 55%
40% of 15 situations better than 59%
Cache18
61% -
0.73 -
78.7 -
1.06-
56% of 63 duels -
71% of 17 situations -
Inferno15
40% better than 18%
0.76 better than 72%
76.7 better than 37%
1.08 better than 73%
56% of 43 duels better than 77%
18% of 11 situations better than 11%
Vertigo5
40% -
0.78 -
72.5 -
1.05-
47% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Curvinen plays

Across 173 matches Curvinen averages K/R 0.75, ADR 77.1 and a rating of 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 88% of level 8 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 8 players. Averages 17.1 kills per match with 42% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 76 of 173 matches the rating was 1.10 or higher (44%), in 47 it was below 0.90. In 124 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. Curvinen loses the most ELO on Mirage (−92 ELO, win rate 40%). Things go best on Anubis (+56 ELO, win rate 61%). Improved over the last three months: ELO +58. Got weaker: K/R −0.05, Rating −0.05, ADR −6.6, Headshots −2 pp, Win rate −4 pp. Last 30 days: 22 matches, win rate 55%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.