Cung

Taiwan
On FACEIT since 2023 284 matches tracked 41 matches in 30 days
ELO ▼ 123
2,222
30-day peak: 2,369
Rank SEA ▼ 1,341 places
#2,899
Taiwan #84 in Taiwan
30 days · prev. #1,558 · best #1,520
Last updated:
Next update possible in 36m 39s

How does Cung play?

Rating 1.10 K/R 0.78 ADR 81.1 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 284 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (50%).

Headshot rate 38%−12 pp · Ø 50% better than 4%
AWP share of kills 29%+19 pp · Ø 10% better than 97%
K/D 1.13+0.11 · Ø 1.02 better than 86%
Pistol kills per match 2.9
Knife kills 7 in 284 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.2%).

2K rounds 14.5%+1.3 pp · Ø 13.2% better than 80%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 45x 4K, 4 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 43%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −7.6, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.85). Slightly above the average (0.73).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −93 ELO
68 matches · 41% win rate
On Inferno −26 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 −46 ELO, win rate 41%
On Sundays −28 ELO, win rate 41%

Cung loses the most ELO on Dust 2: −93 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 48 · Dust 2
  3. Highest rating in a match: 2.24 · Ancient

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
51% better than 48%
0.75 better than 56%
78.2 better than 39%
1.07 better than 66%
56% of 291 duels better than 79%
43% of 68 situations better than 64%
Dust 268
41% better than 18%
0.75 better than 60%
80.0 better than 49%
1.07 better than 65%
52% of 303 duels better than 57%
44% of 54 situations better than 68%
Ancient42
55% better than 59%
0.89 better than 98%
88.6 better than 85%
1.25 better than 98%
58% of 120 duels better than 87%
41% of 27 situations better than 59%
Anubis31
55% better than 59%
0.79 better than 76%
82.4 better than 62%
1.10 better than 76%
59% of 70 duels better than 88%
39% of 28 situations better than 53%
Inferno25
36% better than 6%
0.75 better than 59%
80.5 better than 46%
1.05 better than 54%
49% of 79 duels better than 33%
50% of 28 situations better than 78%
Cache13
38% -
0.74 -
76.5 -
1.01-
50% of 34 duels -
40% of 10 situations -
Nuke13
62% -
0.87 -
90.1 -
1.25-
56% of 45 duels -
44% of 9 situations -
Vertigo4
75% -
0.73 -
67.2 -
1.03-
100% of 1 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cung plays

Across 284 matches Cung averages K/R 0.78, ADR 81.1 and a rating of 1.10. Biggest strength: K/D at 1.13, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 38% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 135 of 284 matches the rating was 1.10 or higher (48%), in 81 it was below 0.90. In 233 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: July 2026 at 1.20. Cung loses the most ELO on Dust 2 (−93 ELO, win rate 41%). Things go best on Mirage (+102 ELO, win rate 51%). Match no. 1 of the day goes best: 54% win rate, +75 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.08, Rating −0.11, ADR −7.6, Win rate −7 pp. Last 30 days: 41 matches, win rate 41%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.