CudderIsB4ck

France
77 matches tracked 36 matches in 30 days
Last updated:

How does CudderIsB4ck play?

Rating 0.79 (from 14 matches) K/R 0.52 ADR 59.4 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with at least a normal rating (0.90 and up). 36%
Rating spread from 14 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 29% very weak below 0.75 36%
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 3%
Opening duels won 40%−9 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 21%−1 pp better than 50%
Clutch kills per match 1.4−0.3 better than 32%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−4 pp better than 27%
AWP share of kills 11%0 pp level
K/D 0.75−0.23 better than 1%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds
Rounds with 2K 7.6%−5.3 pp better than 1%
Rounds with 3K 2.1%−1.7 pp better than 2%
MVPs per match 1.5−0.7 better than 2%
4Ks and aces 6x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 75%
Utility damage per round 4.0−0.1 better than 53%
Enemies flashed per round 0.270.00 level
Rounds with a death 69%−4.0 pp better than 91%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.47
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 77 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −5 ELO
23 matches · 43% wins

CudderIsB4ck loses the most ELO in match 1 of the day: −5 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.17 · Dust 2
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 26 · Ancient

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
50% level
0.53 better than 1%
60.3 better than 1%
0.90–
39% of 71 duels better than 5%
29% of 7 situations better than 28%
Cache15
47% –
0.54 –
56.6 –
0.62–
50% of 46 duels –
42% of 12 situations –
Anubis13
38% –
0.50 –
58.7 –
0.79–
41% of 44 duels –
36% of 14 situations –
Ancient9
56% –
0.60 –
64.6 –
-
44% of 27 duels –
33% of 9 situations –
Inferno9
78% –
0.42 –
56.2 –
0.74–
23% of 26 duels –
50% of 4 situations –
Nuke9
67% –
0.51 –
59.9 –
0.93–
45% of 29 duels –
40% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How CudderIsB4ck plays

Across 77 matches CudderIsB4ck averages K/R 0.52 and ADR 59.4; the rating across the 14 rated matches is 0.79. Biggest strength: Rounds with a death at 69%. That is better than 91% of players on level 6. Most room to improve: Damage per round (ADR) at 59.4. That is better than only 1% of players on level 6. On average 11.4 kills per match, 41% of them headshots. The strongest map is Dust 2 with a 50% win rate in 20 matches. In 2 of 14 matches the rating was 1.10 or higher (14%), in 9 it was below 0.90. In 68 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.79. CudderIsB4ck loses the most ELO in match 1 of the day (−5 ELO, win rate 43%). Things go best in match 2 of the day (+9 ELO, win rate 64%). Last 30 days: 36 matches, win rate 53%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.