CuRs3Dp4iN

Russia
On FACEIT since 2023 272 matches tracked 100 matches in 30 days
ELO ▼ 177
3,170
30-day peak: 3,347
Rank EU ▲ 680 places
#4,417
Russia #1,229 in Russia
30 days · prev. #5,097 · best #2,889
Last updated:

How does CuRs3Dp4iN play?

Rating 1.29 K/R 0.92 ADR 95.9 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 272 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 36% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.05).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.31+0.26 · Ø 1.05 better than 95%
Pistol kills per match 3.7
Zeus kills1 in 272 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.2%).

2K rounds 17.3%+3.8 pp · Ø 13.5% better than 98%
3K rounds 6.9%+2.7 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 82x 4K, 4 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 9%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 45%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.09, ADR +8.5, Headshots +4 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −69

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 1.06. Last 3 months: 0.94 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −147 ELO
114 matches · 50% win rate
In match 3 of the day −61 ELO
38 matches · 37% win rate
Between 6:00 and 12:00 +29 ELO, win rate 43%
On Fridays −90 ELO, win rate 36%

CuRs3Dp4iN loses the most ELO on Mirage: −147 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 49 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.73 · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
50% better than 30%
0.91 better than 95%
95.7 better than 94%
1.26 better than 93%
59% of 568 duels better than 84%
36% of 61 situations better than 41%
Dust 255
56% better than 54%
0.95 better than 98%
99.6 better than 97%
1.33 better than 96%
60% of 318 duels better than 85%
43% of 28 situations better than 61%
Ancient51
63% better than 75%
0.94 better than 98%
94.5 better than 93%
1.35 better than 98%
60% of 219 duels better than 87%
33% of 42 situations better than 35%
Anubis42
38% better than 6%
0.95 better than 98%
96.8 better than 97%
1.30 better than 96%
62% of 198 duels better than 92%
21% of 29 situations better than 12%
Inferno4
50% -
0.80 -
90.1 -
1.09-
55% of 22 duels -
50% of 2 situations -
Cache3
67% -
0.75 -
75.0 -
1.12-
56% of 9 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CuRs3Dp4iN plays

Across 272 matches CuRs3Dp4iN averages K/R 0.92, ADR 95.9 and a rating of 1.29. Biggest strength: 3K rounds at 6.9%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 20.3 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 51 matches. In 177 of 272 matches the rating was 1.10 or higher (65%), in 48 it was below 0.90. In 201 matches with detailed stats: 82 4Ks and 4 aces. Best month by rating: September 2026 at 1.49. CuRs3Dp4iN loses the most ELO on Mirage (−147 ELO, win rate 50%). Things go best on Dust 2 (+120 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, −2 ELO. Improved over the last three months: K/R +0.09, Rating +0.09, ADR +8.5, Headshots +4 pp, Win rate +3 pp. Got weaker: ELO −69. Last 30 days: 100 matches, win rate 47%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.