Crunchy

Australia
On FACEIT since 2014 215 matches tracked 115 matches in 30 days
ELO ▲ 386
3,157
30-day peak: 3,157
Rank OCE ▲ 64 places
#36
Australia #22 in Australia
30 days · prev. #100 · best #36
Last updated:

How does Crunchy play?

Rating 1.26 (from 188 matches) K/R 0.89 ADR 95.0 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 188 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 25% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 57%+5 pp · Ø 52% better than 82%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 42%
Clutch 1v2 won 28%+8 pp · Ø 20% better than 85%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.26+0.21 · Ø 1.05 better than 90%
Pistol kills per match 3.8
Knife kills 4 in 215 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 88%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 64x 4K, 10 aces in 187 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 77%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.62, ADR +8.2, ELO +354
= Stayed the same
Win rate at 57%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.89
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.98. Last 3 months: 0.90 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −107 ELO
25 matches · 32% win rate
On Ancient −27 ELO
21 matches · 48% win rate
On Wednesdays −29 ELO, win rate 46%

Crunchy loses the most ELO on Anubis: −107 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.65 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
57% better than 61%
0.96 better than 98%
102.8 better than 99%
1.31 better than 96%
58% of 303 duels better than 81%
37% of 30 situations better than 44%
Dust 258
71% better than 95%
0.91 better than 94%
97.0 better than 95%
1.30 better than 95%
58% of 260 duels better than 77%
59% of 29 situations better than 92%
Anubis25
32% better than 2%
0.87 better than 91%
91.4 better than 89%
1.23 better than 90%
57% of 117 duels better than 75%
7% of 14 situations better than 2%
Ancient21
48% better than 26%
0.85 better than 86%
89.2 better than 81%
1.19 better than 86%
62% of 73 duels better than 93%
31% of 16 situations better than 30%
Inferno21
67% better than 65%
0.72 better than 25%
82.9 better than 42%
1.01-
59% of 46 duels better than 62%
33% of 3 situations better than 31%
Cache11
55% -
0.95 -
93.3 -
1.39-
48% of 48 duels -
40% of 5 situations -
Nuke5
80% -
0.75 -
82.1 -
1.00-
35% of 17 duels -
0% of 1 situations -
Overpass3
33% -
0.70 -
75.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Crunchy plays

Across 215 matches Crunchy averages K/R 0.89 and ADR 95.0; the rating across the 188 rated matches is 1.26. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 61% headshots. The strongest map is Dust 2 with a 71% win rate in 58 matches. In 125 of 188 matches the rating was 1.10 or higher (66%), in 37 it was below 0.90. In 187 matches with detailed stats: 64 4Ks and 10 aces. Best month by rating: August 2026 at 1.38. Crunchy loses the most ELO on Anubis (−107 ELO, win rate 32%). Things go best on Dust 2 (+172 ELO, win rate 71%). Improved over the last three months: K/R +0.09, Rating +0.62, ADR +8.2, ELO +354. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 115 matches, win rate 58%, net ELO +248.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.