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CrooK-

United Kingdom
On FACEIT since 2014 34 matches tracked
ELO
2,010
Rank EU
#255,824
United Kingdom #4,735 in United Kingdom
Last updated:

How does CrooK- play?

Rating 1.48 (from 26 matches) K/R 0.99 ADR 77.5 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 26 matches
outstanding 1.80 and up 23% strong 1.30 to 1.79 50% good 1.10 to 1.29 15% normal 0.90 to 1.09 4% weak 0.75 to 0.89 8% very weak below 0.75 0%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

69% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 69%+18 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

64% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 64%+25 pp · Ø 39% better than 99%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.51 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 49%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.51+0.48 · Ø 1.03 better than 99%
Pistol kills per match 3.9
Zeus kills1 in 34 matches
Knife kills 2 in 34 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 22.3% of rounds and so well above the average (13.4%).

2K rounds 22.3%+8.9 pp · Ø 13.4% better than 99%
3K rounds 7.3%+3.2 pp · Ø 4.1% better than 99%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 5x 4K, 0 aces in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.3+2.0 · Ø 4.3 better than 91%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Patterns

Soon this shows where CrooK- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.36 · Cache
  3. Most kills in a match: 35 · Train

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
57% -
0.81 -
55.2 -
1.37-
50% of 16 duels -
50% of 4 situations -
Ancient6
67% -
1.05 -
49.4 -
1.32-
60% of 10 duels -
100% of 1 situations -
Cache5
80% -
0.97 -
99.5 -
1.44-
85% of 13 duels -
-
Dust 25
80% -
1.08 -
107.4 -
1.53-
77% of 26 duels -
67% of 3 situations -
Nuke5
60% -
1.03 -
81.9 -
1.60-
38% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CrooK- plays

Across 34 matches CrooK- averages K/R 0.99 and ADR 77.5; the rating across the 26 rated matches is 1.48. Biggest strength: Rating at 1.48, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 49% headshots. In 23 of 26 matches the rating was 1.10 or higher (88%), in 2 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.