Crocee

Brazil
On FACEIT since 2019 76 matches tracked 55 matches in 30 days
ELO ▲ 80
2,017
30-day peak: 2,053
Rank SA ▲ 603 places
#6,713
Brazil #4,049 in Brazil
30 days · prev. #7,316 · best #4,941
Last updated:

How does Crocee play?

Rating 1.21 K/R 0.88 ADR 92.1 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 76 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 36% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 5% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.18+0.15 · Ø 1.03 better than 87%
Pistol kills per match 3.1
Zeus kills1 in 76 matches
Knife kills 1 in 76 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 25x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Crocee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.92
SepOctNov

Best month: September 2026 with 1.00.

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −38 ELO
20 matches · 50% win rate
On Dust 2 −19 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 −18 ELO, win rate 46%

Crocee loses the most ELO from match 5 of the day: −38 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Reached level 10 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.25 · Inferno

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 89%
0.87 better than 92%
93.6 better than 93%
1.18 better than 87%
54% of 144 duels better than 68%
38% of 13 situations right on the average
Dust 221
48% better than 41%
0.94 better than 98%
91.5 better than 90%
1.27 better than 95%
62% of 107 duels better than 94%
54% of 13 situations better than 88%
Inferno12
50% -
0.89 -
95.8 -
1.22-
63% of 75 duels -
33% of 3 situations -
Ancient7
71% -
0.76 -
79.4 -
1.06-
39% of 33 duels -
50% of 4 situations -
Anubis4
50% -
0.96 -
97.9 -
1.35-
56% of 16 duels -
0% of 1 situations -
Nuke4
50% -
0.93 -
100.6 -
1.26-
80% of 15 duels -
50% of 2 situations -
Cache3
67% -
0.79 -
83.2 -
1.04-
61% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Crocee plays

Across 76 matches Crocee averages K/R 0.88, ADR 92.1 and a rating of 1.21. Biggest strength: 3K rounds at 6.5%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 54% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 42 of 76 matches the rating was 1.10 or higher (55%), in 11 it was below 0.90. In 76 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.35. Crocee loses the most ELO from match 5 of the day (−38 ELO, win rate 50%). Last 30 days: 55 matches, win rate 49%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.