Crisp_19

USA
On FACEIT since 2015 157 matches tracked 32 matches in 30 days
Last updated:

How does Crisp_19 play?

Rating 0.94 (from 136 matches) K/R 0.65 ADR 73.2 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 7

Compared with 1,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 47%−3 pp · Ø 50% better than 27%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 46%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (46%).

Headshot rate 30%−16 pp · Ø 46% better than 1%
AWP share of kills 17%+6 pp · Ø 11% better than 82%
K/D 0.95−0.05 · Ø 1.00 better than 34%
Pistol kills per match 2.2
Zeus kills2 in 157 matches
Knife kills 2 in 157 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.2%).

2K rounds 10.4%−2.8 pp · Ø 13.2% better than 3%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 17%
MVPs per match 1.8−0.4 · Ø 2.2 better than 10%
4Ks and aces 17x 4K, 4 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 84%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +74
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −6.4, Headshots −8 pp, Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
23 matches · 30% win rate
On Inferno −20 ELO
36 matches · 58% win rate
On Tuesdays +15 ELO, win rate 42%

Crisp_19 loses the most ELO on Dust 2: −28 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 30 · Cache

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 78%
0.66 better than 20%
71.9 better than 14%
0.96 better than 36%
48% of 90 duels better than 37%
30% of 27 situations better than 30%
Inferno36
58% better than 71%
0.71 better than 52%
83.3 better than 76%
1.02 better than 59%
53% of 128 duels better than 65%
40% of 20 situations better than 57%
Ancient25
48% better than 36%
0.70 better than 36%
73.5 better than 15%
0.97 better than 39%
49% of 89 duels better than 43%
50% of 16 situations better than 78%
Dust 223
30% better than 4%
0.60 better than 5%
72.9 better than 16%
0.81 better than 3%
40% of 43 duels better than 7%
25% of 8 situations better than 19%
Anubis17
53% right on the average
0.57 better than 1%
66.4 better than 1%
0.81 better than 1%
41% of 46 duels better than 7%
40% of 15 situations better than 55%
Cache7
57% -
0.64 -
67.9 -
0.97-
39% of 23 duels -
40% of 5 situations -
Nuke7
71% -
0.64 -
65.4 -
1.06-
52% of 29 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Crisp_19 plays

Across 157 matches Crisp_19 averages K/R 0.65 and ADR 73.2; the rating across the 136 rated matches is 0.94. Biggest strength: Deaths per round at just 69% (lower is better), better than 89% of level 7 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 7 players. Averages 14.1 kills per match with 30% headshots. The strongest map is Mirage with a 58% win rate in 38 matches. In 40 of 136 matches the rating was 1.10 or higher (29%), in 63 it was below 0.90. In 136 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: November 2026 at 1.02. Crisp_19 loses the most ELO on Dust 2 (−28 ELO, win rate 30%). Things go best on Ancient (+77 ELO, win rate 48%). From match no. 5 of the day on, things go best: 68% win rate, +10 ELO. Improved over the last three months: ELO +74. Got weaker: K/R −0.05, Rating −0.06, ADR −6.4, Headshots −8 pp, Win rate −8 pp. Last 30 days: 32 matches, win rate 53%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.