Cris7_

Portugal
On FACEIT since 2019 172 matches tracked 127 matches in 30 days
Last updated:

How does Cris7_ play?

Rating 0.93 K/R 0.67 ADR 74.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.8
Zeus kills1 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 10%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 34x 4K, 3 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 90%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Cris7_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 172 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
34 matches · 44% win rate
In match 1 of the day +91 ELO
23 matches · 43% win rate
On Wednesdays −30 ELO, win rate 33%

Cris7_ loses the most ELO on Ancient: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 1.92 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
52% right on the average
0.63 better than 6%
72.3 better than 11%
0.88 better than 6%
44% of 194 duels better than 15%
57% of 21 situations better than 91%
Mirage37
62% better than 83%
0.68 better than 21%
74.3 better than 17%
0.96 better than 24%
45% of 163 duels better than 17%
20% of 20 situations better than 9%
Ancient34
44% better than 23%
0.69 better than 23%
76.7 better than 25%
0.93 better than 16%
52% of 133 duels right on the average
57% of 14 situations better than 89%
Anubis29
45% better than 27%
0.69 better than 24%
79.7 better than 41%
0.96 better than 23%
46% of 123 duels better than 22%
44% of 9 situations better than 62%
Nuke16
44% better than 16%
0.67 better than 11%
72.2 better than 8%
0.93 better than 13%
48% of 58 duels better than 26%
42% of 12 situations better than 55%
Cache7
43% -
0.55 -
69.7 -
0.81-
39% of 31 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cris7_ plays

Across 172 matches Cris7_ averages K/R 0.67, ADR 74.8 and a rating of 0.93. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.90, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 63% headshots. The strongest map is Mirage with a 62% win rate in 37 matches. In 45 of 172 matches the rating was 1.10 or higher (26%), in 91 it was below 0.90. In 172 matches with detailed stats: 34 4Ks and 3 aces. Cris7_ loses the most ELO on Ancient (−60 ELO, win rate 44%). Things go best on Mirage (+61 ELO, win rate 62%). Last 30 days: 127 matches, win rate 54%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.