Cricket666

Bhutan
131 matches tracked
Last updated:

How does Cricket666 play?

Rating 1.15 K/R 0.83 ADR 90.5 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 130 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
ClutcherEntryDamage
better than most on level 7 about average weaker than most
Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.01).

Headshot rate 43%−3 pp · Ø 46% better than 34%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.16+0.15 · Ø 1.01 better than 93%
Pistol kills per match 3.6
Knife kills 1 in 130 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.4%+2.4 pp · Ø 13.0% better than 92%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 94%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 27x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.26).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 20%
Enemies flashed per round 0.06−0.20 · Ø 0.26 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +9 pp, ELO +228
= Stayed the same
ADR at 88.7, Clutch 1v1 at 35%
▼ Got worse
K/R −0.07, Rating −0.07, Headshots −5 pp, First kills −2 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.73).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +15 ELO
20 matches · 45% win rate
In match 1 of the day +24 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 +15 ELO, win rate 41%

Cricket666 loses the most ELO in match 3 of the day: +15 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.43 · Inferno

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
58% better than 75%
0.84 better than 90%
92.7 better than 95%
1.18 better than 91%
51% of 242 duels better than 54%
32% of 50 situations better than 32%
Inferno24
58% better than 70%
0.91 better than 98%
93.3 better than 96%
1.27 better than 97%
55% of 95 duels better than 77%
44% of 27 situations better than 67%
Ancient18
56% better than 66%
0.83 better than 92%
90.9 better than 91%
1.13 better than 90%
46% of 107 duels better than 26%
45% of 11 situations better than 71%
Anubis15
20% better than 1%
0.73 right on the average
81.4 better than 55%
0.92 better than 18%
54% of 57 duels better than 67%
29% of 7 situations better than 26%
Nuke9
22% -
0.92 -
96.3 -
1.22-
62% of 29 duels -
15% of 13 situations -
Mirage5
60% -
0.70 -
78.0 -
1.03-
40% of 20 duels -
33% of 3 situations -
Cache4
75% -
0.88 -
97.9 -
1.20-
83% of 12 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cricket666 plays

Across 130 matches Cricket666 averages K/R 0.83, ADR 90.5 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 90.5, better than 95% of level 7 players. Most room to improve: Utility damage per round at 2.8, better than only 20% of level 7 players. Averages 18.6 kills per match with 43% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 65 of 130 matches the rating was 1.10 or higher (50%), in 33 it was below 0.90. In 130 matches with detailed stats: 27 4Ks and 3 aces. Cricket666 loses the most ELO in match 3 of the day (+15 ELO, win rate 45%). Things go best on Inferno (+28 ELO, win rate 58%). From match no. 5 of the day on, things go best: 63% win rate, −7 ELO. Improved over the last three months: Win rate +9 pp, ELO +228. Got weaker: K/R −0.07, Rating −0.07, Headshots −5 pp, First kills −2 pp. Unchanged in recent months: ADR at 88.7, Clutch 1v1 at 35%. Last 30 days: 1 matches, win rate 100%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.