Cozyy23

Australia
441 matches tracked
ELO ▲ 32
2,546
30-day peak: 2,546
Rank OCE ▼ 1 place
#245
Australia #138 in Australia
30 days · prev. #244 · best #223
Last updated:

How does Cozyy23 play?

Rating 1.09 (from 334 matches) K/R 0.77 ADR 86.0 from 441 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 334 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.06+0.01 · Ø 1.05 better than 51%
Pistol kills per match 2.8 from the last 334
Knife kills 2 in 334 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 55%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 69%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 75x 4K, 5 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−1 pp · Ø 34% better than 37%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 84%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 86.4, Headshots at 43%
▼ Got worse
Win rate −4 pp, ELO −65

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −131 ELO
69 matches · 54% win rate
In match 1 of the day −44 ELO
52 matches · 40% win rate
Between 0:00 and 6:00 −45 ELO, win rate 44%
On Saturdays −154 ELO, win rate 45%

Cozyy23 loses the most ELO on Ancient: −131 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 54 · Ancient

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
54% better than 57%
0.74 better than 46%
85.6 better than 71%
1.04 right on the average
45% of 375 duels better than 16%
37% of 46 situations better than 45%
Ancient69
54% right on the average
0.82 better than 77%
90.5 better than 84%
1.15 better than 78%
54% of 358 duels better than 59%
48% of 23 situations better than 74%
Dust 246
39% better than 10%
0.69 better than 23%
78.7 better than 36%
0.96 better than 20%
46% of 203 duels better than 21%
29% of 24 situations better than 24%
Anubis43
51% better than 43%
0.86 better than 91%
92.5 better than 93%
1.21 better than 90%
53% of 180 duels better than 58%
21% of 19 situations better than 12%
Inferno38
55% better than 45%
0.77 right on the average
86.8 better than 64%
1.06 better than 39%
47% of 160 duels better than 13%
55% of 22 situations better than 84%
Nuke25
64% better than 76%
0.89 better than 95%
93.1 better than 93%
1.20 better than 88%
58% of 118 duels better than 79%
29% of 14 situations better than 23%
Cache21
52% -
0.74 -
85.5 -
1.04-
51% of 96 duels -
50% of 6 situations -
Vertigo3
33% -
0.64 -
76.7 -
0.89-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Cozyy23 plays

Across 441 matches Cozyy23 averages K/R 0.77 and ADR 86.0; the rating across the 334 rated matches is 1.09. Most room to improve: Headshot rate at 43%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 43% headshots. The strongest map is Nuke with a 64% win rate in 25 matches. In 157 of 334 matches the rating was 1.10 or higher (47%), in 112 it was below 0.90. In 278 matches with detailed stats: 75 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. Cozyy23 loses the most ELO on Ancient (−131 ELO, win rate 54%). Things go best on Mirage (+216 ELO, win rate 54%). Match no. 3 of the day goes best: 61% win rate, +179 ELO. Got weaker: Win rate −4 pp, ELO −65. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 86.4, Headshots at 43%. Last 30 days: 3 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.