Cosily

South Korea
On FACEIT since 2020 177 matches tracked 53 matches in 30 days
Last updated:

How does Cosily play?

Rating 1.01 K/R 0.72 ADR 81.2 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 177 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 90%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.02+0.01 · Ø 1.01 better than 55%
Pistol kills per match 2.5
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 45%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 19x 4K, 5 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.4).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.6+1.2 · Ø 4.4 better than 83%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.07
= Stayed the same
ADR at 82.5
▼ Got worse
Headshots −5 pp, Win rate −3 pp, ELO −150

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.75 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −54 ELO
23 matches · 39% win rate
On Anubis −2 ELO
21 matches · 52% win rate
On Sundays −18 ELO, win rate 41%

Cosily loses the most ELO in match 4 of the day: −54 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 5 wins in a row · Anubis
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.32 · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 28%
0.72 better than 45%
81.0 better than 56%
1.00 better than 45%
49% of 268 duels better than 41%
38% of 45 situations right on the average
Dust 245
60% better than 84%
0.73 better than 53%
81.6 better than 60%
1.04 better than 61%
53% of 193 duels better than 67%
48% of 25 situations better than 75%
Ancient30
43% better than 23%
0.68 better than 26%
79.0 better than 46%
0.94 better than 26%
48% of 172 duels better than 34%
27% of 15 situations better than 20%
Anubis21
52% better than 52%
0.81 better than 85%
87.2 better than 83%
1.15 better than 88%
44% of 98 duels better than 15%
40% of 10 situations right on the average
Inferno13
15% -
0.63 -
75.1 -
0.90-
47% of 45 duels -
50% of 8 situations -
Nuke10
80% -
0.75 -
82.6 -
1.03-
58% of 55 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cosily plays

Across 177 matches Cosily averages K/R 0.72, ADR 81.2 and a rating of 1.01. Biggest strength: Headshot rate at 56%, better than 90% of level 9 players. Averages 15.6 kills per match with 56% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 63 of 177 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 155 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: November 2026 at 1.16. Cosily loses the most ELO in match 4 of the day (−54 ELO, win rate 39%). Things go best on Ancient (+78 ELO, win rate 43%). From match no. 5 of the day on, things go best: 60% win rate, −28 ELO. Improved over the last three months: K/R +0.06, Rating +0.07. Got weaker: Headshots −5 pp, Win rate −3 pp, ELO −150. Unchanged in recent months: ADR at 82.5. Last 30 days: 53 matches, win rate 51%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.