CorvoAttano_

Australia
112 matches tracked 57 matches in 30 days
ELO ▼ 338
1,882
30-day peak: 2,235
Rank OCE ▲ 356 places
#1,051
30 days · prev. #1,407 · best #1,051
Last updated:

How does CorvoAttano_ play?

Rating 1.12 (from 92 matches) K/R 0.82 ADR 89.1 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 92 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+7 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (0.98).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 1.14+0.16 · Ø 0.98 better than 88%
Pistol kills per match 2.9
Knife kills 12 in 112 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (12.9%).

2K rounds 15.7%+2.8 pp · Ø 12.9% better than 94%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 21x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 45%+9 pp · Ø 36% better than 96%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −8.5, Headshots −5 pp, Win rate −10 pp

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.72).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −17 ELO
28 matches · 64% win rate

CorvoAttano_ loses the most ELO on Ancient: −17 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
64% better than 87%
0.79 better than 77%
83.7 better than 68%
1.11 better than 82%
57% of 91 duels better than 83%
43% of 21 situations better than 63%
Mirage24
54% better than 62%
0.88 better than 95%
95.2 better than 96%
1.26 better than 97%
53% of 72 duels better than 65%
20% of 10 situations better than 10%
Dust 219
47% better than 36%
0.84 better than 92%
89.9 better than 90%
1.10 better than 77%
63% of 78 duels better than 96%
29% of 14 situations better than 25%
Anubis14
64% -
0.92 -
97.4 -
1.22-
64% of 39 duels -
33% of 9 situations -
Inferno11
45% -
0.80 -
88.0 -
1.12-
59% of 37 duels -
20% of 5 situations -
Cache9
22% -
0.65 -
81.2 -
0.82-
44% of 25 duels -
-
Nuke5
40% -
0.85 -
88.4 -
1.17-
55% of 20 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CorvoAttano_ plays

Across 112 matches CorvoAttano_ averages K/R 0.82 and ADR 89.1; the rating across the 92 rated matches is 1.12. Biggest strength: Utility hit rate at 45%, better than 96% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 13% of level 9 players. Averages 18.2 kills per match with 41% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 45 of 92 matches the rating was 1.10 or higher (49%), in 24 it was below 0.90. In 87 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. CorvoAttano_ loses the most ELO on Ancient (−17 ELO, win rate 64%). Things go best on Mirage (+4 ELO, win rate 54%). Got weaker: K/R −0.06, ADR −8.5, Headshots −5 pp, Win rate −10 pp. Last 30 days: 57 matches, win rate 46%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.