Corniwan

Sweden
On FACEIT since 2019 145 matches tracked 26 matches in 30 days
ELO ▲ 159
2,034
30-day peak: 2,064
Rank EU
#231,700
Sweden #5,236 in Sweden
Last updated:

How does Corniwan play?

Rating 1.15 K/R 0.82 ADR 86.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 145 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 91%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 96%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 22x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, Win rate +12 pp, ELO +359
= Stayed the same
ADR at 88.3
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: May 2026 with 0.91. Last 3 months: 0.85 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −120 ELO
31 matches · 32% win rate
On Ancient −56 ELO
23 matches · 22% win rate
Between 12:00 and 18:00 −138 ELO, win rate 32%
On Saturdays −20 ELO, win rate 40%

Corniwan loses the most ELO in match 2 of the day: −120 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.34 · Nuke
  4. Most kills in a match: 38 · Dust 2
  5. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% better than 43%
0.83 better than 84%
85.8 better than 74%
1.17 better than 85%
57% of 134 duels better than 82%
45% of 22 situations better than 72%
Ancient23
22% better than 1%
0.72 better than 37%
85.5 better than 72%
0.99 better than 35%
47% of 118 duels better than 28%
53% of 17 situations better than 85%
Anubis23
39% better than 13%
0.70 better than 30%
75.3 better than 20%
1.05 better than 55%
50% of 109 duels better than 41%
21% of 14 situations better than 15%
Nuke20
60% better than 64%
0.94 better than 97%
96.6 better than 95%
1.28 better than 94%
59% of 87 duels better than 81%
24% of 17 situations better than 13%
Cache18
44% -
0.89 -
90.4 -
1.26-
60% of 112 duels -
50% of 16 situations -
Inferno14
71% -
0.76 -
85.6 -
1.09-
49% of 65 duels -
17% of 6 situations -
Dust 213
38% -
0.93 -
93.9 -
1.29-
60% of 63 duels -
8% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Corniwan plays

Across 145 matches Corniwan averages K/R 0.82, ADR 86.7 and a rating of 1.15. Biggest strength: 3K rounds at 6.2%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 49% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 75 of 145 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 118 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: May 2026 at 1.29. Corniwan loses the most ELO in match 2 of the day (−120 ELO, win rate 32%). Things go best on Nuke (+44 ELO, win rate 60%). Match no. 3 of the day goes best: 64% win rate, −24 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, Win rate +12 pp, ELO +359. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 88.3. Last 30 days: 26 matches, win rate 58%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.