CopilOrfann

Romania
On FACEIT since 2017 190 matches tracked 68 matches in 30 days
ELO ▼ 89
2,195
30-day peak: 2,314
Rank EU
#144,046
Romania #1,736 in Romania
Last updated:

How does CopilOrfann play?

Rating 1.25 (from 141 matches) K/R 0.89 ADR 94.3 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 141 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.0
Knife kills 1 in 190 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.1%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 45x 4K, 7 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.11, ADR +9.2, Win rate +12 pp, ELO +173
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.96
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.96. Last 3 months: 0.92 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
46 matches · 57% win rate
On Dust 2 −24 ELO
41 matches · 49% win rate
On Thursdays ±0 ELO, win rate 47%

CopilOrfann loses the most ELO on Mirage: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 3.24 · Inferno

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 72%
0.89 better than 94%
95.9 better than 96%
1.30 better than 96%
62% of 255 duels better than 95%
33% of 12 situations better than 37%
Dust 241
49% better than 43%
0.85 better than 90%
95.4 better than 95%
1.20 better than 90%
58% of 165 duels better than 84%
38% of 13 situations right on the average
Ancient38
74% better than 98%
0.93 better than 98%
97.2 better than 96%
1.30 better than 98%
68% of 171 duels better than 99%
41% of 17 situations better than 58%
Anubis24
42% better than 21%
0.90 better than 96%
93.8 better than 95%
1.23 better than 94%
57% of 156 duels better than 79%
50% of 8 situations better than 77%
Inferno17
41% better than 18%
0.92 better than 96%
92.3 better than 87%
1.27-
49% of 84 duels better than 33%
22% of 9 situations better than 18%
Cache12
50% -
0.83 -
85.9 -
1.17-
52% of 69 duels -
45% of 11 situations -
Nuke9
33% -
0.95 -
95.1 -
1.36-
62% of 39 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CopilOrfann plays

Across 190 matches CopilOrfann averages K/R 0.89 and ADR 94.3; the rating across the 141 rated matches is 1.25. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 19.5 kills per match with 54% headshots. The strongest map is Ancient with a 74% win rate in 38 matches. In 91 of 141 matches the rating was 1.10 or higher (65%), in 28 it was below 0.90. In 141 matches with detailed stats: 45 4Ks and 7 aces. Best month by rating: November 2026 at 1.32. CopilOrfann loses the most ELO on Mirage (−25 ELO, win rate 57%). Things go best on Ancient (+134 ELO, win rate 74%). Improved over the last three months: K/R +0.12, Rating +0.11, ADR +9.2, Win rate +12 pp, ELO +173. Got weaker: Headshots −3 pp. Last 30 days: 68 matches, win rate 47%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.