Cont666

Latvia
On FACEIT since 2022 150 matches tracked 48 matches in 30 days
ELO ▼ 140
2,050
30-day peak: 2,211
Rank EU
#222,109
Latvia #1,602 in Latvia
Last updated:

How does Cont666 play?

Rating 1.00 K/R 0.74 ADR 81.2 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 150 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 3.9
Knife kills 2 in 150 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 32%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 35x 4K, 1 ace in 144 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 7%
Enemies flashed per round 0.07−0.22 · Ø 0.29 better than 2%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +217
= Stayed the same
Rating at 1.00, ADR at 80.7, Win rate at 47%
▼ Got worse
K/R −0.04, First kills −5 pp, Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
54 matches · 54% win rate
In match 2 of the day +15 ELO
34 matches · 32% win rate
Between 6:00 and 12:00 −27 ELO, win rate 40%
On Mondays −25 ELO, win rate 38%

Cont666 loses the most ELO on Mirage: −37 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.14 · Ancient
  3. Reached level 10 · Mirage
  4. Most kills in a match: 37 · Mirage
  5. Longest win streak: 4 wins in a row · Vertigo

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 62%
0.74 right on the average
80.4 better than 49%
0.99 better than 36%
49% of 257 duels better than 38%
37% of 38 situations better than 47%
Dust 229
38% better than 9%
0.73 better than 48%
79.4 better than 44%
0.99 better than 39%
47% of 156 duels better than 28%
42% of 19 situations better than 63%
Ancient22
55% better than 61%
0.82 better than 83%
85.9 better than 74%
1.12 better than 78%
47% of 101 duels better than 25%
38% of 8 situations right on the average
Anubis17
24% better than 1%
0.73 better than 46%
83.5 better than 66%
0.97 better than 29%
43% of 94 duels better than 14%
27% of 11 situations better than 25%
Nuke15
53% right on the average
0.75 right on the average
81.5 right on the average
1.03 better than 38%
45% of 65 duels better than 16%
50% of 10 situations better than 75%
Inferno6
67% -
0.59 -
71.7 -
0.80-
43% of 37 duels -
33% of 3 situations -
Cache4
25% -
0.63 -
70.4 -
0.88-
54% of 13 duels -
100% of 2 situations -
Vertigo3
67% -
0.90 -
98.6 -
1.22-
39% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cont666 plays

Across 150 matches Cont666 averages K/R 0.74, ADR 81.2 and a rating of 1.00. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 52 of 150 matches the rating was 1.10 or higher (35%), in 57 it was below 0.90. In 144 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. Cont666 loses the most ELO on Mirage (−37 ELO, win rate 54%). Things go best on Ancient (+52 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +31 ELO. Improved over the last three months: Headshots +2 pp, ELO +217. Got weaker: K/R −0.04, First kills −5 pp, Clutch 1v1 −6 pp. Unchanged in recent months: Rating at 1.00, ADR at 80.7, Win rate at 47%. Last 30 days: 48 matches, win rate 44%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.