Connorx

Turkey
204 matches tracked
Last updated:

How does Connorx play?

Rating 0.94 (from 174 matches) K/R 0.70 ADR 78.6 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 174 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Level 7

Compared with 1,312 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 80%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.92−0.09 · Ø 1.01 better than 20%
Pistol kills per match 3.0
Knife kills 5 in 204 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 38%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 20x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 63%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 82%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp, Win rate +13 pp
= Stayed the same
K/R at 0.69, ADR at 78.1
▼ Got worse
Rating −0.05

Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.73).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
27 matches · 37% win rate
In match 3 of the day −33 ELO
25 matches · 28% win rate
On Tuesdays −40 ELO, win rate 41%

Connorx loses the most ELO on Anubis: −72 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 1.67 · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
48% better than 42%
0.73 right on the average
82.7 better than 62%
0.96 better than 30%
53% of 280 duels better than 65%
41% of 27 situations better than 59%
Ancient37
51% better than 50%
0.71 better than 35%
77.5 better than 31%
0.99 better than 40%
49% of 141 duels better than 40%
31% of 13 situations better than 33%
Mirage35
49% better than 42%
0.65 better than 14%
74.5 better than 22%
0.90 better than 14%
50% of 146 duels better than 47%
25% of 12 situations better than 18%
Anubis27
37% better than 14%
0.66 better than 17%
75.5 better than 24%
0.89 better than 12%
40% of 126 duels better than 6%
47% of 15 situations better than 73%
Inferno22
41% better than 19%
0.70 better than 44%
80.2 better than 55%
0.96 better than 36%
48% of 126 duels better than 38%
36% of 14 situations better than 46%
Cache9
33% -
0.69 -
76.7 -
0.93-
48% of 52 duels -
0% of 4 situations -
Nuke7
43% -
0.63 -
73.1 -
0.88-
53% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Connorx plays

Across 204 matches Connorx averages K/R 0.70 and ADR 78.6; the rating across the 174 rated matches is 0.94. Biggest strength: Headshot rate at 52%, better than 80% of level 7 players. Most room to improve: 3K rounds at 2.9%, better than only 10% of level 7 players. Averages 15.6 kills per match with 52% headshots. The strongest map is Ancient with a 51% win rate in 37 matches. In 49 of 174 matches the rating was 1.10 or higher (28%), in 80 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 0 aces. Connorx loses the most ELO on Anubis (−72 ELO, win rate 37%). Things go best in match 2 of the day (+23 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +23 ELO. Improved over the last three months: Headshots +6 pp, Win rate +13 pp. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.69, ADR at 78.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.