Connoras

Lithuania
On FACEIT since 2015 363 matches tracked 108 matches in 30 days
ELO ▲ 90
2,475
30-day peak: 2,529
Rank EU
#62,142
Lithuania #518 in Lithuania
Last updated:

How does Connoras play?

Rating 0.95 (from 313 matches) K/R 0.67 ADR 73.6 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 313 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 10%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.08 · Ø 1.03 better than 19%
Pistol kills per match 2.3
Knife kills 1 in 363 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 17%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 34x 4K, 3 aces in 296 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +4.0
= Stayed the same
Rating at 0.96, ELO at 2,475
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOctNov

Best month: October 2026 with 0.69. Last 3 months: 0.68 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −176 ELO
98 matches · 48% win rate
In match 4 of the day −90 ELO
43 matches · 42% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 45%
On Tuesdays −90 ELO, win rate 39%

Connoras loses the most ELO on Dust 2: −176 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Cache
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 39 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
48% better than 34%
0.63 better than 7%
72.2 better than 10%
0.92 better than 13%
50% of 234 duels better than 41%
61% of 44 situations better than 95%
Mirage78
62% better than 86%
0.69 better than 24%
74.8 better than 19%
0.98 better than 31%
53% of 220 duels better than 60%
45% of 38 situations better than 71%
Ancient54
56% better than 61%
0.64 better than 9%
71.0 better than 7%
0.87 better than 7%
42% of 165 duels better than 7%
52% of 21 situations better than 85%
Anubis48
48% better than 33%
0.66 better than 13%
71.4 better than 7%
0.91 better than 11%
49% of 158 duels better than 33%
32% of 22 situations better than 34%
Inferno30
43% better than 16%
0.71 better than 34%
78.9 better than 31%
1.02 better than 37%
43% of 82 duels better than 8%
44% of 9 situations better than 67%
Cache26
46% -
0.77 -
80.8 -
1.10-
58% of 85 duels -
27% of 15 situations -
Nuke23
35% better than 4%
0.65 better than 6%
70.5 better than 6%
0.96 better than 19%
43% of 56 duels better than 12%
29% of 17 situations better than 27%
Overpass5
40% -
0.56 -
78.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Connoras plays

Across 363 matches Connoras averages K/R 0.67 and ADR 73.6; the rating across the 313 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 42% headshots. The strongest map is Mirage with a 62% win rate in 78 matches. In 85 of 313 matches the rating was 1.10 or higher (27%), in 145 it was below 0.90. In 296 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: May 2026 at 1.02. Connoras loses the most ELO on Dust 2 (−176 ELO, win rate 48%). Things go best on Mirage (+216 ELO, win rate 62%). Match no. 1 of the day goes best: 56% win rate, +70 ELO. Improved over the last three months: K/R +0.04, ADR +4.0. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: Rating at 0.96, ELO at 2,475. Last 30 days: 108 matches, win rate 53%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.