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Conibear

USA
On FACEIT since 2016 298 matches tracked 81 matches in 30 days
Last updated:

How does Conibear play?

Rating 1.14 (from 289 matches) K/R 0.80 ADR 86.8 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 289 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 28%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.2
Zeus kills2 in 298 matches
Knife kills 4 in 298 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 60x 4K, 8 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 84%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.13, ADR at 85.7, Win rate at 54%, ELO at 2,952
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −168 ELO
57 matches · 49% win rate
On Ancient −131 ELO
55 matches · 49% win rate
On Wednesdays −103 ELO, win rate 43%

Conibear loses the most ELO on Anubis: −168 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.91 · Anubis
  3. Most kills in a match: 44 · Nuke
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke60
53% better than 39%
0.87 better than 84%
92.6 better than 86%
1.22 better than 83%
57% of 293 duels better than 69%
33% of 30 situations better than 35%
Anubis57
49% better than 32%
0.81 better than 76%
86.9 better than 76%
1.13 better than 74%
56% of 284 duels better than 70%
40% of 30 situations better than 54%
Ancient55
49% better than 33%
0.78 better than 61%
86.3 better than 69%
1.09 better than 61%
47% of 272 duels better than 22%
34% of 41 situations better than 41%
Inferno43
72% better than 89%
0.76 better than 38%
83.7 better than 42%
1.09 better than 41%
51% of 201 duels better than 27%
43% of 23 situations better than 58%
Cache32
50% better than 30%
0.80 better than 56%
86.2 better than 58%
1.15 better than 64%
50% of 153 duels better than 29%
52% of 21 situations better than 79%
Dust 224
54% right on the average
0.85 better than 86%
86.5 better than 72%
1.23 better than 89%
58% of 110 duels better than 80%
29% of 17 situations better than 23%
Mirage22
45% better than 17%
0.76 better than 53%
82.1 better than 51%
1.06 better than 52%
47% of 118 duels better than 21%
50% of 18 situations better than 82%
Vertigo3
33% -
0.68 -
73.7 -
0.94-
47% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Conibear plays

Across 298 matches Conibear averages K/R 0.80 and ADR 86.8; the rating across the 289 rated matches is 1.14. Biggest strength: Utility damage per round at 5.3, better than 84% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Inferno with a 72% win rate in 43 matches. In 141 of 289 matches the rating was 1.10 or higher (49%), in 88 it was below 0.90. In 219 matches with detailed stats: 60 4Ks and 8 aces. Best month by rating: October 2026 at 1.21. Conibear loses the most ELO on Anubis (−168 ELO, win rate 49%). Things go best on Inferno (+106 ELO, win rate 72%). Match no. 4 of the day goes best: 67% win rate, +37 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.13, ADR at 85.7, Win rate at 54%, ELO at 2,952. Last 30 days: 81 matches, win rate 58%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.