Comuna

Brazil
299 matches tracked 116 matches in 30 days
ELO ▼ 196
2,679
30-day peak: 3,036
Rank SA ▼ 233 places
#569
BR #394 in BR
30 days · prev. #336 · best #336
Last updated:

How does Comuna play?

Rating 1.03 (from 192 matches) K/R 0.75 ADR 81.0 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 52%+1 pp · Ø 51% better than 50%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 8%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.04+0.02 · Ø 1.02 better than 45%
Pistol kills per match 2.8 from the last 279
Knife kills 1 in 279 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 50%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 32x 4K, 1 ace in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 31%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 40%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 65%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.76, ADR at 81.8
▼ Got worse
Win rate −5 pp, ELO −51

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −124 ELO
22 matches · 36% win rate
On Ancient −53 ELO
35 matches · 51% win rate
On Tuesdays −84 ELO, win rate 40%

Comuna loses the most ELO on Cache: −124 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
45% better than 22%
0.72 better than 37%
78.3 better than 33%
1.00 better than 34%
50% of 394 duels better than 39%
29% of 55 situations better than 22%
Dust 268
59% better than 75%
0.77 better than 60%
82.0 better than 51%
1.06 better than 52%
47% of 240 duels better than 25%
29% of 28 situations better than 24%
Ancient35
51% better than 45%
0.79 better than 66%
89.4 better than 82%
1.04 better than 46%
63% of 99 duels better than 94%
27% of 15 situations better than 22%
Anubis24
63% better than 83%
0.86 better than 91%
85.7 better than 73%
1.13 better than 76%
59% of 96 duels better than 84%
50% of 18 situations better than 79%
Cache22
36% -
0.72 -
77.8 -
0.94-
44% of 66 duels -
30% of 10 situations -
Nuke7
71% -
0.73 -
78.4 -
1.07-
80% of 20 duels -
0% of 3 situations -
Inferno3
33% -
0.98 -
94.0 -
1.17-
40% of 5 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Comuna plays

Across 299 matches Comuna averages K/R 0.75 and ADR 81.0; the rating across the 192 rated matches is 1.03. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 79 of 192 matches the rating was 1.10 or higher (41%), in 74 it was below 0.90. In 196 matches with detailed stats: 32 4Ks and 1 ace. Best month by rating: September 2026 at 1.07. Comuna loses the most ELO on Cache (−124 ELO, win rate 36%). Things go best on Dust 2 (+216 ELO, win rate 59%). Match no. 1 of the day goes best: 58% win rate, +171 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: Win rate −5 pp, ELO −51. Unchanged in recent months: K/R at 0.76, ADR at 81.8. Last 30 days: 116 matches, win rate 46%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.