Comi32

Poland
148 matches tracked 60 matches in 30 days
Last updated:

How does Comi32 play?

Rating 1.07 K/R 0.78 ADR 82.1 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 1%−9 pp · Ø 10% better than 8%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 2.4
Knife kills 1 in 148 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 76%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 31x 4K, 0 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.2 · Ø 4.3 better than 21%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
Whether Comi32 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −29 ELO
25 matches · 48% win rate
On Ancient −3 ELO
31 matches · 42% win rate
Between 0:00 and 6:00 −2 ELO, win rate 46%
On Tuesdays −1 ELO, win rate 44%

Comi32 loses the most ELO in match 3 of the day: −29 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
60% better than 81%
0.78 better than 73%
82.0 better than 60%
1.08 better than 72%
52% of 201 duels better than 58%
38% of 16 situations right on the average
Ancient31
42% better than 24%
0.77 better than 68%
79.8 better than 48%
1.04 better than 61%
53% of 152 duels better than 59%
55% of 11 situations better than 87%
Anubis30
67% better than 90%
0.84 better than 88%
89.8 better than 88%
1.17 better than 87%
53% of 144 duels better than 63%
19% of 16 situations better than 11%
Nuke16
56% right on the average
0.75 right on the average
75.4 better than 23%
1.02 better than 43%
45% of 66 duels better than 14%
47% of 15 situations better than 72%
Dust 215
40% better than 16%
0.80 better than 83%
84.8 better than 76%
1.09 better than 76%
58% of 71 duels better than 88%
60% of 5 situations better than 94%
Inferno6
67% -
0.77 -
83.5 -
1.04-
45% of 29 duels -
25% of 4 situations -
Cache4
25% -
0.55 -
66.4 -
0.79-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Comi32 plays

Across 148 matches Comi32 averages K/R 0.78, ADR 82.1 and a rating of 1.07. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Utility damage per round at 3.1, better than only 21% of level 9 players. Averages 17.4 kills per match with 59% headshots. The strongest map is Anubis with a 67% win rate in 30 matches. In 67 of 148 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 148 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: August 2026 at 1.16. Comi32 loses the most ELO in match 3 of the day (−29 ELO, win rate 48%). Things go best on Mirage (+81 ELO, win rate 60%). From match no. 5 of the day on, things go best: 67% win rate, +56 ELO. Last 30 days: 60 matches, win rate 47%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.