ComeShut

Denmark
On FACEIT since 2018 136 matches tracked 38 matches in 30 days
ELO ▼ 162
2,234
30-day peak: 2,396
Rank EU
#128,736
Denmark #3,125 in Denmark
Last updated:

How does ComeShut play?

Rating 1.07 (from 86 matches) K/R 0.79 ADR 85.2 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 86 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.7
Knife kills 6 in 136 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 14x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 12%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 85.9, Headshots at 48%
▼ Got worse
Win rate −15 pp, ELO −197

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −137 ELO
62 matches · 44% win rate
On Mirage −30 ELO
37 matches · 43% win rate
On Anubis −22 ELO
21 matches · 52% win rate

ComeShut loses the most ELO in match 1 of the day: −137 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Nuke
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.24 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
43% better than 20%
0.82 better than 81%
88.9 better than 83%
1.16 better than 85%
53% of 113 duels better than 62%
44% of 9 situations better than 68%
Anubis21
52% right on the average
0.78 better than 71%
84.8 better than 72%
0.98-
41% of 80 duels better than 7%
67% of 6 situations better than 98%
Ancient19
68% better than 93%
0.75 better than 53%
80.8 better than 47%
1.07-
58% of 74 duels better than 85%
38% of 8 situations right on the average
Dust 219
53% better than 57%
0.81 better than 79%
85.2 better than 72%
1.10-
53% of 79 duels better than 60%
38% of 8 situations right on the average
Inferno17
47% better than 29%
0.77 better than 59%
81.3 better than 43%
0.95-
43% of 65 duels better than 9%
40% of 5 situations better than 55%
Cache11
55% -
0.75 -
80.8 -
1.03-
39% of 44 duels -
33% of 3 situations -
Nuke9
67% -
0.90 -
95.4 -
1.25-
61% of 51 duels -
75% of 4 situations -
Overpass3
0% -
0.66 -
77.2 -
0.61-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ComeShut plays

Across 136 matches ComeShut averages K/R 0.79 and ADR 85.2; the rating across the 86 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 37 of 86 matches the rating was 1.10 or higher (43%), in 31 it was below 0.90. In 64 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: May 2026 at 1.83. ComeShut loses the most ELO in match 1 of the day (−137 ELO, win rate 44%). Things go best in match 2 of the day (−77 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −77 ELO. Got weaker: Win rate −15 pp, ELO −197. Unchanged in recent months: K/R at 0.79, ADR at 85.9, Headshots at 48%. Last 30 days: 38 matches, win rate 45%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.