Cole9a

USA
45 matches tracked
ELO
2,328
Peak across the last 45 matches: 2,379
Rank NA ▼ 56 places
#2,754 #2,084 in US
30 days · before #2,698 · best #2,684
Last updated:

How does Cole9a play?

K/R 0.70 ADR 77.4 from 45 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 35%+14 pp better than 98%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 10%
AWP share of kills 0%−11 pp better than 1%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 5x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
ADR at 75.7
▼ Got worse
K/R −0.07, Win rate −6 pp

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.71. Last 3 months: 0.67 (at the start 0.74).

Patterns

From the last 45 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 26 · Anubis

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis10
30% -
0.75 -
82.9 -
-
53% of 47 duels -
17% of 6 situations -
Mirage9
44% -
0.65 -
70.7 -
-
36% of 39 duels -
50% of 4 situations -
Nuke9
56% -
0.68 -
78.6 -
-
53% of 51 duels -
0% of 2 situations -
Ancient8
50% -
0.64 -
70.3 -
-
44% of 43 duels -
50% of 4 situations -
Inferno5
80% -
0.76 -
84.6 -
-
52% of 29 duels -
100% of 1 situations -
Cache4
50% -
0.74 -
77.9 -
-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cole9a plays

Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 10. Most room to improve: Opening duels won at 45%. That is better than only 8% of players on level 10. On average 15.9 kills per match, 42% of them headshots. In 24 matches with detailed stats: 5 4Ks and 0 aces. Things go best in match 1 of the day (−23 ELO, win rate 55%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.07, Win rate −6 pp. Unchanged in recent months: ADR at 75.7.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.