Coldyy5

Poland
On FACEIT since 2015 230 matches tracked 59 matches in 30 days
ELO ▲ 297
3,308
30-day peak: 3,333
Rank EU ▲ 2,138 places
#2,741
Poland #147 in Poland
30 days · prev. #4,879 · best #2,679
Last updated:
Next update possible in 6m 22s

How does Coldyy5 play?

Rating 1.02 (from 227 matches) K/R 0.73 ADR 79.6 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 227 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 5%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 58%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.04−0.01 · Ø 1.05 better than 36%
Pistol kills per match 2.8
Knife kills 2 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 34%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 37%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 20x 4K, 2 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.7+0.9 · Ø 3.8 better than 76%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +162
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 79.4, Win rate at 57%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −200 ELO
43 matches · 44% win rate
In match 3 of the day −121 ELO
42 matches · 50% win rate
On Thursdays +8 ELO, win rate 45%

Coldyy5 loses the most ELO on Mirage: −200 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 33 · Nuke
  4. Highest rating in a match: 1.92 · Nuke

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient62
52% better than 38%
0.73 better than 36%
80.1 better than 40%
1.03 better than 40%
49% of 252 duels better than 30%
47% of 38 situations better than 73%
Nuke53
66% better than 75%
0.75 better than 41%
81.4 better than 45%
1.07 better than 46%
47% of 244 duels better than 18%
53% of 30 situations better than 81%
Cache46
67% better than 72%
0.73 better than 24%
79.0 better than 24%
1.05 better than 28%
51% of 199 duels better than 31%
51% of 37 situations better than 77%
Mirage43
44% better than 11%
0.69 better than 19%
77.2 better than 26%
0.94 better than 12%
47% of 203 duels better than 19%
16% of 19 situations better than 3%
Anubis17
53% better than 43%
0.75 right on the average
82.3 better than 54%
1.06 right on the average
51% of 55 duels better than 42%
36% of 14 situations better than 44%
Inferno5
60% -
0.81 -
85.5 -
1.12-
57% of 14 duels -
50% of 2 situations -
Dust 24
25% -
0.62 -
66.2 -
0.83-
29% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Coldyy5 plays

Across 230 matches Coldyy5 averages K/R 0.73 and ADR 79.6; the rating across the 227 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 48%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Cache with a 67% win rate in 46 matches. In 95 of 227 matches the rating was 1.10 or higher (42%), in 70 it was below 0.90. In 152 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: November 2026 at 1.14. Coldyy5 loses the most ELO on Mirage (−200 ELO, win rate 44%). Things go best on Ancient (+131 ELO, win rate 52%). Improved over the last three months: ELO +162. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 79.4, Win rate at 57%. Last 30 days: 59 matches, win rate 56%, net ELO +247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.