Coldizumi

Mongolia
On FACEIT since 2023 91 matches tracked 14 matches in 30 days
ELO
2,383
Peak across the last 91 matches: 2,383
Rank SEA ▼ 274 places
#1,651
Mongolia #417 in Mongolia
30 days · prev. #1,377 · best #1,326
Last updated:

How does Coldizumi play?

Rating 1.12 (from 70 matches) K/R 0.81 ADR 86.9 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 70 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 47%−4 pp · Ø 51% better than 32%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.14+0.12 · Ø 1.02 better than 81%
Pistol kills per match 3.6
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 17x 4K, 4 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 45%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 30%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.06, ADR −9.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.95. Last 3 months: 0.78 (at the start 0.87). Clearly above the average (0.73).

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
43 matches · 60% win rate
In match 1 of the day +44 ELO
26 matches · 46% win rate
Between 12:00 and 18:00 −6 ELO, win rate 45%

Coldizumi loses the most ELO on Mirage: −21 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Ancient
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
60% better than 80%
0.79 better than 72%
85.7 better than 73%
1.06 better than 58%
52% of 166 duels right on the average
50% of 14 situations better than 80%
Dust 220
50% better than 41%
0.76 better than 59%
84.4 better than 69%
1.03 better than 48%
40% of 96 duels better than 5%
73% of 11 situations better than 99%
Ancient12
50% -
0.85 -
91.3 -
1.21-
54% of 37 duels -
75% of 4 situations -
Inferno8
38% -
0.87 -
90.5 -
1.44-
63% of 30 duels -
33% of 6 situations -
Anubis5
80% -
0.92 -
93.2 -
1.26-
67% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Coldizumi plays

Across 91 matches Coldizumi averages K/R 0.81 and ADR 86.9; the rating across the 70 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Mirage with a 60% win rate in 43 matches. In 33 of 70 matches the rating was 1.10 or higher (47%), in 21 it was below 0.90. In 60 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: July 2026 at 1.17. Coldizumi loses the most ELO on Mirage (−21 ELO, win rate 60%). Things go best in match 2 of the day (+25 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +25 ELO. Improved over the last three months: Headshots +6 pp, Win rate +11 pp. Got weaker: K/R −0.09, Rating −0.06, ADR −9.7. Last 30 days: 14 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.