Cold_LR

Azerbaijan
On FACEIT since 2020 56 matches tracked 36 matches in 30 days
Last updated:

How does Cold_LR play?

Rating 1.18 K/R 0.81 ADR 87.1 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 56 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 62%+10 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 43%−8 pp · Ø 51% better than 11%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.23+0.18 · Ø 1.05 better than 90%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 90%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 9x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Cold_LR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.94
MayJunJulAugSepOctNov

Best month: November 2026 with 0.94.

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 2.07 · Ancient
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
41% better than 12%
0.78 better than 65%
87.8 better than 79%
1.09 better than 66%
48% of 62 duels better than 30%
20% of 10 situations better than 9%
Dust 210
40% -
0.82 -
87.9 -
1.15-
56% of 34 duels -
60% of 5 situations -
Inferno10
60% -
0.78 -
81.8 -
1.19-
61% of 33 duels -
100% of 4 situations -
Anubis9
56% -
0.80 -
83.6 -
1.15-
60% of 20 duels -
50% of 12 situations -
Cache5
80% -
0.81 -
83.8 -
1.19-
79% of 19 duels -
20% of 5 situations -
Ancient4
100% -
1.03 -
109.7 -
1.57-
76% of 21 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cold_LR plays

Across 56 matches Cold_LR averages K/R 0.81, ADR 87.1 and a rating of 1.18. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 43% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 33 of 56 matches the rating was 1.10 or higher (59%), in 13 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: November 2026 at 1.30. Last 30 days: 36 matches, win rate 61%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.