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Coke_Zero

USA
On FACEIT since 2018 304 matches tracked 58 matches in 30 days
ELO ▼ 37
2,680
30-day peak: 2,746
Rank NA ▼ 197 places
#914
USA #697 in USA
30 days · prev. #717 · best #648
Last updated:

How does Coke_Zero play?

Rating 1.04 (from 295 matches) K/R 0.73 ADR 81.6 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 295 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 18%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.9
Knife kills 2 in 304 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 36%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 33%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 42x 4K, 3 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 1.03, ADR at 80.0, ELO at 2,680
▼ Got worse
K/R −0.04, Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −140 ELO
91 matches · 46% win rate
On Ancient −121 ELO
32 matches · 47% win rate
Between 0:00 and 6:00 −138 ELO, win rate 33%
On Saturdays −176 ELO, win rate 45%

Coke_Zero loses the most ELO on Mirage: −140 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.47 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 37 · Anubis

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
46% better than 23%
0.70 better than 27%
77.4 better than 29%
1.01 better than 39%
50% of 296 duels better than 39%
49% of 70 situations better than 79%
Dust 281
53% better than 52%
0.77 better than 60%
85.6 better than 70%
1.10 better than 65%
51% of 286 duels better than 46%
32% of 50 situations better than 32%
Ancient32
47% better than 28%
0.72 better than 34%
81.4 better than 46%
1.02 better than 40%
46% of 106 duels better than 16%
35% of 20 situations better than 41%
Cache31
58% better than 62%
0.72 better than 43%
83.9 better than 65%
1.03 better than 48%
58% of 104 duels better than 82%
29% of 28 situations better than 27%
Anubis27
48% better than 31%
0.72 better than 36%
79.9 better than 42%
1.03 better than 44%
42% of 69 duels better than 6%
29% of 21 situations better than 26%
Inferno26
54% better than 42%
0.71 better than 20%
82.7 better than 45%
0.95 better than 8%
57% of 76 duels better than 65%
29% of 14 situations better than 24%
Nuke13
69% -
0.78 -
85.0 -
1.11-
53% of 70 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Coke_Zero plays

Across 304 matches Coke_Zero averages K/R 0.73 and ADR 81.6; the rating across the 295 rated matches is 1.04. Biggest strength: Utility hit rate at 39%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 119 of 295 matches the rating was 1.10 or higher (40%), in 111 it was below 0.90. In 216 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. Coke_Zero loses the most ELO on Mirage (−140 ELO, win rate 46%). Things go best from match 5 of the day (+95 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +95 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, Win rate −6 pp. Unchanged in recent months: Rating at 1.03, ADR at 80.0, ELO at 2,680. Last 30 days: 58 matches, win rate 48%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.