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Coco-

France
54 matches tracked
Last updated:

How does Coco- play?

Rating 0.96 (from 19 matches) K/R 0.68 ADR 72.5 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 19 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 5% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 79%
K/D 0.94−0.09 · Ø 1.03 better than 18%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

MVPs per match 2.0−0.3 · Ø 2.3 better than 16%

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Coco- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 52 before.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.70.

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
22 matches · 41% win rate

Coco- loses the most ELO on Mirage: −30 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.68 · Overpass
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
41% better than 15%
0.76 better than 57%
77.5 better than 31%
1.06-
45% of 29 duels better than 16%
14% of 7 situations better than 3%
Anubis10
50% -
0.66 -
74.5 -
0.94-
43% of 23 duels -
100% of 1 situations -
Dust 25
60% -
0.65 -
70.9 -
0.68-
50% of 2 duels -
0% of 2 situations -
Nuke5
40% -
0.55 -
56.6 -
0.70-
60% of 5 duels -
0% of 1 situations -
Overpass5
80% -
0.59 -
56.6 -
1.06-
60% of 5 duels -
0% of 1 situations -
Ancient4
25% -
0.71 -
79.3 -
0.87-
61% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Coco- plays

Across 54 matches Coco- averages K/R 0.68 and ADR 72.5; the rating across the 19 rated matches is 0.96. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 72.5, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Anubis with a 50% win rate in 10 matches. In 7 of 19 matches the rating was 1.10 or higher (37%), in 7 it was below 0.90. Best month by rating: May 2026 at 1.05. Coco- loses the most ELO on Mirage (−30 ELO, win rate 41%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.