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Coach322

Spain
On FACEIT since 2025 200 matches tracked 15 matches in 30 days
Last updated:

How does Coach322 play?

Rating 0.91 (from 197 matches) K/R 0.67 ADR 74.6 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.04).

Headshot rate 51%−1 pp · Ø 52% better than 52%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.89−0.15 · Ø 1.04 better than 4%
Pistol kills per match 2.2
Knife kills 3 in 200 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 23%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 19x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 15%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +55
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 77.1, Headshots at 51%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −295 ELO
48 matches · 38% win rate
On Mirage −148 ELO
58 matches · 59% win rate
On Mondays −74 ELO, win rate 43%

Coach322 loses the most ELO in match 2 of the day: −295 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 14 wins in a row · Mirage
  4. Highest rating in a match: 1.87 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 76%
0.67 better than 15%
74.8 better than 19%
0.94 better than 16%
46% of 301 duels better than 19%
37% of 38 situations better than 47%
Ancient38
58% better than 66%
0.73 better than 39%
80.4 better than 41%
0.98 better than 28%
57% of 200 duels better than 77%
29% of 14 situations better than 25%
Anubis37
59% better than 67%
0.64 better than 7%
73.2 better than 12%
0.86 better than 2%
41% of 258 duels better than 4%
40% of 15 situations better than 55%
Dust 233
52% right on the average
0.66 better than 13%
73.3 better than 13%
0.92 better than 11%
48% of 194 duels better than 29%
29% of 7 situations better than 25%
Cache16
44% better than 21%
0.60 better than 6%
71.6 better than 14%
0.83 better than 7%
45% of 92 duels better than 19%
33% of 3 situations better than 38%
Nuke13
46% -
0.60 -
66.9 -
0.77-
39% of 75 duels -
20% of 5 situations -
Inferno4
50% -
0.77 -
82.7 -
1.04-
57% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Coach322 plays

Across 200 matches Coach322 averages K/R 0.67 and ADR 74.6; the rating across the 197 rated matches is 0.91. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.89, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 37 matches. In 53 of 197 matches the rating was 1.10 or higher (27%), in 98 it was below 0.90. In 120 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. Coach322 loses the most ELO in match 2 of the day (−295 ELO, win rate 38%). Things go best in match 1 of the day (+39 ELO, win rate 62%). From match no. 5 of the day on, things go best: 65% win rate. Improved over the last three months: ELO +55. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 77.1, Headshots at 51%, Win rate at 53%. Last 30 days: 15 matches, win rate 47%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.