Coach-Larry
Compared with 1,310 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.79 K/D and so clearly below the average (0.96).
Impact
WeaknessExactly 2 kills in 9.5% of rounds and so well below the average (12.8%).
Utility and deaths
Strength9.5 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.61. Last 3 months: 0.57 (at the start 0.55). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.85. Last 3 months unchanged at 0.81. Well below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 71.6. Last 3 months: 69.0 (at the start 67.6). Clearly below the average (78.1).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 38% (at the start 43%). Well below the average (45%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 48% (at the start 52%). Just above the average (47%).
Best month: August 2026 with 1,552. Last 3 months: 1,091 (at the start 1,251).
Rounds with first kill
Best month: October 2026 with 8%. Last 3 months unchanged at 6%. Well below the average (10%).
1v1 clutches won
Best month: August 2026 with 35%. Last 3 months: 33% (at the start 35%). Clearly below the average (38%).
Patterns
From the last 265 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Coach-Larry loses the most ELO on Dust 2: −83 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Dust 2
- Longest win streak: 12 wins in a row · Mirage
- Highest rating in a match: 1.95 · Mirage
Maps in detail
from the last 265 matchesCompared with players on the same level who have at least 15 matches on the map.
How Coach-Larry plays
Across 265 matches Coach-Larry averages K/R 0.56, ADR 68.5 and a rating of 0.81. Biggest strength: Utility damage per round at 9.5, better than 99% of level 5 players. Most room to improve: Rating at 0.81, better than only 3% of level 5 players. Averages 12.4 kills per match with 40% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 40 of 265 matches the rating was 1.10 or higher (15%), in 172 it was below 0.90. In 265 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 0.85. Coach-Larry loses the most ELO on Dust 2 (−83 ELO, win rate 45%). Things go best on Nuke (+49 ELO, win rate 40%). Got weaker: Headshots −5 pp, Win rate −4 pp, ELO −160. Unchanged in recent months: K/R at 0.57, Rating at 0.81, ADR at 69.0, First kills at 6%, Clutch 1v1 at 33%. Last 30 days: 4 matches, win rate 25%, net ELO −19.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.