CoOLiCOW-dll

Russia
On FACEIT since 2022 165 matches tracked
Last updated:

How does CoOLiCOW-dll play?

Rating 1.03 K/R 0.78 ADR 87.1 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 165 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.97−0.07 · Ø 1.04 better than 19%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 47%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 26x 4K, 5 aces in 106 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.1).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 1.2−2.9 · Ø 4.1 better than 1%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 16%
Deaths per round 80%+9 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.02, ADR at 86.9, Headshots at 64%
▼ Got worse
Win rate −7 pp, ELO −65

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −148 ELO
40 matches · 45% win rate
On Dust 2 −119 ELO
41 matches · 51% win rate
On Mondays −60 ELO, win rate 44%

CoOLiCOW-dll loses the most ELO in match 1 of the day: −148 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.39 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
43% better than 16%
0.80 better than 72%
90.9 better than 86%
1.04 better than 47%
53% of 398 duels better than 57%
41% of 22 situations better than 60%
Dust 241
51% better than 44%
0.76 better than 55%
83.9 better than 61%
1.02 better than 39%
51% of 277 duels better than 44%
31% of 13 situations better than 29%
Anubis37
49% better than 34%
0.73 better than 40%
82.3 better than 54%
0.99 better than 28%
45% of 238 duels better than 15%
31% of 13 situations better than 32%
Nuke18
61% better than 68%
0.88 better than 85%
98.1 better than 94%
1.15 better than 69%
53% of 131 duels right on the average
40% of 5 situations right on the average
Ancient9
44% -
0.77 -
79.3 -
1.02-
41% of 63 duels -
50% of 2 situations -
Inferno6
83% -
0.69 -
79.9 -
0.82-
53% of 62 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CoOLiCOW-dll plays

Across 165 matches CoOLiCOW-dll averages K/R 0.78, ADR 87.1 and a rating of 1.03. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 64% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 64 of 165 matches the rating was 1.10 or higher (39%), in 66 it was below 0.90. In 106 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. CoOLiCOW-dll loses the most ELO in match 1 of the day (−148 ELO, win rate 45%). Things go best from match 5 of the day (+35 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +35 ELO. Got weaker: Win rate −7 pp, ELO −65. Unchanged in recent months: K/R at 0.77, Rating at 1.02, ADR at 86.9, Headshots at 64%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.