CoDeX100

Kosovo
On FACEIT since 2022 110 matches tracked 35 matches in 30 days
Last updated:

How does CoDeX100 play?

Rating 1.10 K/R 0.79 ADR 83.1 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 110 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.6
Zeus kills2 in 110 matches
Knife kills 4 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 82%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 13x 4K, 1 ace in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 81.5, Headshots at 47%
▼ Got worse
Win rate −18 pp, ELO −79

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −44 ELO
22 matches · 41% win rate
In match 1 of the day −10 ELO
25 matches · 32% win rate
Between 18:00 and 24:00 −33 ELO, win rate 41%
On Fridays −12 ELO, win rate 42%

CoDeX100 loses the most ELO on Anubis: −44 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Highest rating in a match: 2.23 · Ancient
  3. Reached level 10 · Dust 2
  4. Most kills in a match: 37 · Ancient
  5. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
74% better than 98%
0.83 better than 87%
87.8 better than 81%
1.16 better than 87%
58% of 144 duels better than 86%
38% of 24 situations better than 47%
Inferno23
43% better than 15%
0.76 better than 57%
80.6 better than 44%
1.09 better than 62%
57% of 118 duels better than 72%
20% of 15 situations better than 14%
Anubis22
41% better than 18%
0.76 better than 58%
81.4 better than 52%
1.05 better than 55%
42% of 102 duels better than 9%
25% of 16 situations better than 21%
Dust 220
40% better than 14%
0.80 better than 76%
83.0 better than 61%
1.10 better than 71%
51% of 98 duels right on the average
21% of 14 situations better than 10%
Cache7
29% -
0.58 -
64.5 -
0.84-
52% of 27 duels -
0% of 1 situations -
Vertigo7
43% -
0.92 -
91.2 -
1.27-
80% of 30 duels -
38% of 8 situations -
Mirage3
67% -
0.91 -
101.1 -
1.20-
67% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CoDeX100 plays

Across 110 matches CoDeX100 averages K/R 0.79, ADR 83.1 and a rating of 1.10. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 47% headshots. The strongest map is Ancient with a 74% win rate in 27 matches. In 54 of 110 matches the rating was 1.10 or higher (49%), in 34 it was below 0.90. In 62 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.14. CoDeX100 loses the most ELO on Anubis (−44 ELO, win rate 41%). Things go best on Dust 2 (+20 ELO, win rate 40%). Match no. 3 of the day goes best: 64% win rate. Got weaker: Win rate −18 pp, ELO −79. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 81.5, Headshots at 47%. Last 30 days: 35 matches, win rate 43%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.