Clum

USA
260 matches tracked 42 matches in 30 days
ELO ▼ 132
2,938
30-day peak: 3,088
Rank NA ▼ 69 places
#324
#179 in US
30 days · before #255 · best #255
Last updated:

How does Clum play?

Rating 1.03 (from 107 matches) K/R 0.75 ADR 83.7 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 107 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 4%−7 pp better than 24%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.7 from the last 193
Knife kills 2 in 193 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 33x 4K, 4 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 5.9+1.8 better than 88%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +14 pp, Win rate +4 pp, ELO +176
= Stayed the same
K/R at 0.74, ADR at 83.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.74 (at the start 0.76).

Patterns

From the last 193 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −95 ELO
42 matches · 48% wins
In match 4 of the day +75 ELO
21 matches · 52% wins
On Fridays −74 ELO, win rate 53%

Clum loses the most ELO on Dust 2: −95 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Cache

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
61% better than 82%
0.77 better than 62%
85.8 better than 74%
1.07 better than 59%
55% of 266 duels better than 69%
55% of 42 situations better than 90%
Dust 242
48% better than 36%
0.69 better than 26%
80.4 better than 48%
1.02 better than 42%
49% of 162 duels better than 37%
33% of 27 situations better than 37%
Anubis36
67% better than 92%
0.76 better than 60%
84.7 better than 69%
0.97 better than 24%
48% of 141 duels better than 28%
45% of 11 situations better than 68%
Ancient21
62% better than 81%
0.75 level
86.1 better than 73%
0.97-
59% of 87 duels better than 87%
56% of 9 situations better than 89%
Cache15
47% -
0.81 -
83.2 -
1.21-
58% of 57 duels -
36% of 11 situations -
Nuke6
67% -
0.66 -
72.0 -
0.78-
42% of 26 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Clum plays

Across 260 matches Clum averages K/R 0.75 and ADR 83.7; the rating across the 107 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 48%. That is better than 92% of players on level 10. On average 16.8 kills per match, 50% of them headshots. The strongest map is Anubis with a 67% win rate in 36 matches. In 40 of 107 matches the rating was 1.10 or higher (37%), in 37 it was below 0.90. In 155 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. Clum loses the most ELO on Dust 2 (−95 ELO, win rate 48%). Things go best on Mirage (+231 ELO, win rate 61%). Improved over the last three months: Headshots +14 pp, Win rate +4 pp, ELO +176. Unchanged in recent months: K/R at 0.74, ADR at 83.3. Last 30 days: 42 matches, win rate 45%, ELO balance −48.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.