Clow3rrr

KH
On FACEIT since 2015 79 matches tracked 35 matches in 30 days
Last updated:

How does Clow3rrr play?

Rating 0.89 K/R 0.63 ADR 71.7 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 39%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 85%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (0.99).

Headshot rate 41%−5 pp · Ø 46% better than 28%
AWP share of kills 7%−4 pp · Ø 11% better than 42%
K/D 0.89−0.10 · Ø 0.99 better than 18%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.4 pp · Ø 12.9% better than 17%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 15%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 6x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 42%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 6 average
Whether Clow3rrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: October 2026 with 0.71.

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +96 ELO
36 matches · 42% win rate

Clow3rrr loses the most ELO in match 1 of the day: +96 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
41% better than 22%
0.68 better than 34%
77.8 better than 47%
0.94 better than 34%
53% of 94 duels better than 69%
45% of 11 situations better than 72%
Dust 226
65% better than 91%
0.62 better than 7%
70.0 better than 8%
0.92 better than 23%
45% of 98 duels better than 24%
50% of 18 situations better than 82%
Ancient11
64% -
0.63 -
68.0 -
0.91-
41% of 58 duels -
50% of 2 situations -
Anubis5
20% -
0.54 -
58.4 -
0.71-
38% of 21 duels -
0% of 1 situations -
Inferno5
0% -
0.62 -
71.4 -
0.82-
50% of 22 duels -
25% of 4 situations -
Cache4
25% -
0.54 -
65.5 -
0.72-
50% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Clow3rrr plays

Across 79 matches Clow3rrr averages K/R 0.63, ADR 71.7 and a rating of 0.89. Biggest strength: Clutch 1v1 won at 45%, better than 85% of level 6 players. Most room to improve: Damage per round (ADR) at 71.7, better than only 10% of level 6 players. Averages 14.1 kills per match with 41% headshots. The strongest map is Dust 2 with a 65% win rate in 26 matches. In 17 of 79 matches the rating was 1.10 or higher (22%), in 41 it was below 0.90. In 76 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 0.98. Clow3rrr loses the most ELO in match 1 of the day (+96 ELO, win rate 42%). Things go best on Dust 2 (+140 ELO, win rate 65%). Match no. 2 of the day goes best: 58% win rate, +70 ELO. Last 30 days: 35 matches, win rate 57%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.