Cloud666

USA
On FACEIT since 2015 214 matches tracked 39 matches in 30 days
ELO ▲ 146
2,736
30-day peak: 2,790
Rank NA ▲ 126 places
#720
USA #361 in USA
30 days · prev. #846 · best #659
Last updated:

How does Cloud666 play?

Rating 1.13 (from 166 matches) K/R 0.80 ADR 86.8 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.20+0.15 · Ø 1.05 better than 87%
Pistol kills per match 4.0
Knife kills 6 in 214 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 57%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 26x 4K, 4 aces in 138 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+5 pp · Ø 34% better than 79%
Utility damage per round 7.3+3.2 · Ø 4.1 better than 97%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 90%
Deaths per round 67%−4 pp · Ø 71% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +262
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.10, Rating −0.19, ADR −9.5, Win rate −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.78 (at the start 0.88). Slightly above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −143 ELO
23 matches · 30% win rate
On Dust 2 −84 ELO
39 matches · 49% win rate
On Tuesdays +36 ELO, win rate 43%

Cloud666 loses the most ELO in match 4 of the day: −143 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.63 · Inferno
  4. Most kills in a match: 50 · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno44
55% better than 45%
0.85 better than 78%
93.9 better than 85%
1.21 better than 76%
57% of 143 duels better than 65%
76% of 17 situations better than 98%
Dust 239
49% better than 36%
0.76 better than 54%
84.9 better than 65%
1.03 better than 42%
48% of 110 duels better than 29%
54% of 24 situations better than 86%
Ancient38
53% better than 46%
0.85 better than 85%
87.7 better than 74%
1.22 better than 90%
57% of 112 duels better than 75%
52% of 25 situations better than 84%
Anubis23
48% better than 34%
0.79 better than 69%
83.8 better than 61%
1.14 better than 77%
53% of 74 duels better than 58%
43% of 14 situations better than 61%
Cache23
65% -
0.73 -
79.4 -
1.08-
52% of 61 duels -
23% of 13 situations -
Mirage23
39% better than 8%
0.71 better than 31%
79.8 better than 42%
0.94 better than 16%
37% of 89 duels better than 1%
44% of 16 situations better than 68%
Nuke21
62% better than 72%
0.85 better than 86%
89.8 better than 82%
1.24 better than 93%
56% of 88 duels better than 73%
13% of 15 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How Cloud666 plays

Across 214 matches Cloud666 averages K/R 0.80 and ADR 86.8; the rating across the 166 rated matches is 1.13. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 88 of 166 matches the rating was 1.10 or higher (53%), in 42 it was below 0.90. In 138 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.30. Cloud666 loses the most ELO in match 4 of the day (−143 ELO, win rate 30%). Things go best in match 1 of the day (+204 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +204 ELO. Improved over the last three months: ELO +262. Got weaker: K/R −0.10, Rating −0.19, ADR −9.5, Win rate −5 pp. Unchanged in recent months: Headshots at 50%. Last 30 days: 39 matches, win rate 56%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.