Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

Cliqq

Finland
On FACEIT since 2019 369 matches tracked
ELO ▲ 16
3,841
30-day peak: 3,841
Rank EU ▼ 95 places
#378
Finland #5 in Finland
30 days · prev. #283 · best #223
Last updated:

How does Cliqq play?

Rating 1.14 K/R 0.81 ADR 86.8 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 369 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (53%).

Rounds with first kill 12%+1 pp · Ø 11% better than 56%
Opening duels won 56%+3 pp · Ø 53% better than 64%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 39%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so slightly above the average (54%).

Headshot rate 56%+2 pp · Ø 54% better than 61%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.17+0.08 · Ø 1.09 better than 59%
Pistol kills per match 2.6
Knife kills 12 in 369 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so clearly above the average (4.5%).

2K rounds 14.2%+0.2 pp · Ø 14.0% better than 41%
3K rounds 5.4%+0.9 pp · Ø 4.5% better than 76%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 63x 4K, 4 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 91%
Enemies flashed per round 0.29−0.04 · Ø 0.33 better than 32%
Deaths per round 69%−1 pp · Ø 70% better than 53%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +622
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 86.7, Headshots at 56%, Win rate at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.81. Slightly above the average (0.77).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −14 ELO
35 matches · 60% win rate
On Saturdays +105 ELO, win rate 49%

Cliqq loses the most ELO on Cache: −14 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 12 wins in a row · Mirage
  4. Highest rating in a match: 2.38 · Nuke

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
55% better than 41%
0.80 right on the average
86.8 better than 55%
1.12 right on the average
55% of 586 duels right on the average
38% of 63 situations better than 46%
Ancient88
56% better than 43%
0.81 better than 57%
89.0 better than 68%
1.14 better than 58%
55% of 397 duels better than 55%
45% of 44 situations better than 67%
Nuke77
61% better than 53%
0.83 better than 65%
86.6 better than 55%
1.17 better than 63%
62% of 339 duels better than 86%
31% of 45 situations better than 32%
Cache35
60% better than 69%
0.82 better than 79%
83.5 better than 63%
1.18 better than 83%
56% of 162 duels better than 67%
32% of 22 situations better than 31%
Inferno31
65% better than 78%
0.81 better than 76%
88.5 better than 78%
1.17 better than 79%
50% of 164 duels better than 29%
45% of 20 situations better than 66%
Anubis4
25% -
0.61 -
65.5 -
0.79-
58% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cliqq plays

Across 369 matches Cliqq averages K/R 0.81, ADR 86.8 and a rating of 1.14. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,500+ ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Inferno with a 65% win rate in 31 matches. In 195 of 369 matches the rating was 1.10 or higher (53%), in 98 it was below 0.90. In 295 matches with detailed stats: 63 4Ks and 4 aces. Best month by rating: September 2026 at 1.17. Cliqq loses the most ELO on Cache (−14 ELO, win rate 60%). Things go best on Mirage (+460 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, +414 ELO. Improved over the last three months: ELO +622. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 86.7, Headshots at 56%, Win rate at 57%. Last 30 days: 8 matches, win rate 75%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.