Clever-

Ukraine
On FACEIT since 2016 166 matches tracked 24 matches in 30 days
ELO ▲ 29
2,741
30-day peak: 2,741
Rank EU
#23,650
Ukraine #1,069 in Ukraine
Last updated:

How does Clever- play?

Rating 1.17 K/R 0.82 ADR 87.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 166 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.17+0.13 · Ø 1.04 better than 82%
Pistol kills per match 3.2
Knife kills 4 in 166 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 81%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 22x 4K, 3 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 81%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +8 pp, ELO +221
= Stayed the same
Rating at 1.15
▼ Got worse
K/R −0.04, ADR −4.4, Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
23 matches · 52% win rate
On Dust 2 −33 ELO
43 matches · 60% win rate
On Sundays +16 ELO, win rate 54%

Clever- loses the most ELO in match 3 of the day: −50 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Longest win streak: 7 wins in a row · Inferno
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 3.71 · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient46
61% better than 76%
0.86 better than 90%
89.4 better than 82%
1.25 better than 94%
55% of 249 duels better than 70%
45% of 33 situations better than 68%
Dust 243
60% better than 77%
0.83 better than 84%
88.6 better than 81%
1.20 better than 87%
50% of 209 duels better than 41%
45% of 20 situations better than 70%
Mirage30
67% better than 94%
0.77 better than 61%
83.6 better than 61%
1.07 better than 59%
50% of 148 duels better than 40%
57% of 14 situations better than 92%
Anubis26
54% better than 52%
0.79 better than 71%
86.1 better than 73%
1.07 better than 57%
53% of 150 duels better than 57%
36% of 14 situations better than 45%
Inferno12
50% -
0.89 -
93.4 -
1.27-
53% of 79 duels -
31% of 13 situations -
Nuke8
63% -
0.72 -
78.5 -
1.03-
54% of 35 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Clever- plays

Across 166 matches Clever- averages K/R 0.82, ADR 87.4 and a rating of 1.17. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Mirage with a 67% win rate in 30 matches. In 88 of 166 matches the rating was 1.10 or higher (53%), in 39 it was below 0.90. In 77 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. Clever- loses the most ELO in match 3 of the day (−50 ELO, win rate 52%). Things go best on Mirage (+105 ELO, win rate 67%). From match no. 5 of the day on, things go best: 69% win rate, +28 ELO. Improved over the last three months: Win rate +8 pp, ELO +221. Got weaker: K/R −0.04, ADR −4.4, Headshots −5 pp. Unchanged in recent months: Rating at 1.15. Last 30 days: 24 matches, win rate 63%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.